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11 spell levels... really
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<blockquote data-quote="Sadrik" data-source="post: 6049928" data-attributes="member: 14506"><p>I just went through the new material, yeah I know a little late. One of the many things that struck me was 11 spell levels. From my past experience with the game, I think this could really use a bit of tailoring. You could make very solid arguments that 3rd level spells are better than 4th and that 5th level are better than 6th and that 8th and 9th level spells are just about the same. </p><p></p><p>My point here is that they could accomplish a lot by merging some of the upper level spells and making them more definitive. I do not believe that you can separate upper level spells in any kind of consistent way. Why not merge 5 and 6 and merge 7 and 8 and 9 and 10. This really seems key because splitting hairs on the difference of a 7th and 8th level spell is sometimes quite arbitrary and not really consistent. </p><p></p><p>Give new spell levels every three levels instead of two and you fill up the twenty levels. For a total of 8 spell levels.</p><p>Go:</p><p>0 -1</p><p>1 -1</p><p>2 -3</p><p>3 - 6</p><p>4 - 9</p><p>5 - 12 (5th and 6th level spells)</p><p>6 - 15 (7th and 8th level spells)</p><p>7 - 18 (9th and 10th level spells)</p><p></p><p>Is anything really gained by having tons of spell levels? Also many people cite the advent of the higher level spells as being the driving force for breaking the game in the mid levels. This pushes them out by a few levels (3rd at 6th, 4th at 9th and 5th at 12th). It will also beef up the higher level spell selections as opposed to only having a few choices it will double the potential choices (pick from the 7th and 8th level list). It also cements the definition of what a particular high level spell is. I cannot stress this part enough. In this it will be very clear what a 5th level spell is and what a 6th level spell is. I only see this as win win for upper level spell management and design.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6049928, member: 14506"] I just went through the new material, yeah I know a little late. One of the many things that struck me was 11 spell levels. From my past experience with the game, I think this could really use a bit of tailoring. You could make very solid arguments that 3rd level spells are better than 4th and that 5th level are better than 6th and that 8th and 9th level spells are just about the same. My point here is that they could accomplish a lot by merging some of the upper level spells and making them more definitive. I do not believe that you can separate upper level spells in any kind of consistent way. Why not merge 5 and 6 and merge 7 and 8 and 9 and 10. This really seems key because splitting hairs on the difference of a 7th and 8th level spell is sometimes quite arbitrary and not really consistent. Give new spell levels every three levels instead of two and you fill up the twenty levels. For a total of 8 spell levels. Go: 0 -1 1 -1 2 -3 3 - 6 4 - 9 5 - 12 (5th and 6th level spells) 6 - 15 (7th and 8th level spells) 7 - 18 (9th and 10th level spells) Is anything really gained by having tons of spell levels? Also many people cite the advent of the higher level spells as being the driving force for breaking the game in the mid levels. This pushes them out by a few levels (3rd at 6th, 4th at 9th and 5th at 12th). It will also beef up the higher level spell selections as opposed to only having a few choices it will double the potential choices (pick from the 7th and 8th level list). It also cements the definition of what a particular high level spell is. I cannot stress this part enough. In this it will be very clear what a 5th level spell is and what a 6th level spell is. I only see this as win win for upper level spell management and design. [/QUOTE]
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