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11 spell levels... really
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<blockquote data-quote="MoonSong" data-source="post: 6050138" data-attributes="member: 6689464"><p>Well I don't find it specially confusing, but again the only time I used vacian was in the old times when I just said "Three heals, done." Starting on 3rd edition only sorcerers and bards (and favored souls) for me thank you (Ok, I also enjoyed clerics and healers, but no wizards). However I have no choice but defend it, when vancian falls it dies dragging along the spontaneous slot casting with it, so until people (and designers) realize that the very same spell cast by the very same level of caster with the same caster stat has wildly different outcomes if the caster is an spontaneous or a vancian caster I have no choice but to err on the side of vancian. (And spell points are too fidly IMHO) Oh and 9 is a pretty number, doesn't feel like too many or too little levels. 11 feels like too much, more than 9 levels and spell levels become insanely granular and sounds like harder to book keep.</p><p></p><p>Oh and [MENTION=1544]Zustiur[/MENTION], I don't agree with most of your points, specially on sorcerers, having the same spell list doesn't makes them just alternative wizards, and for the sake of fairness they need to be judged and balanced on their own merits, otherwise they become needlessly weak. If the dev team manages to balance wizards into the same power level as fighters and just decide to use the same exact numbers for sorcerers without further thought, the sorcerer will suck big time.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6050138, member: 6689464"] Well I don't find it specially confusing, but again the only time I used vacian was in the old times when I just said "Three heals, done." Starting on 3rd edition only sorcerers and bards (and favored souls) for me thank you (Ok, I also enjoyed clerics and healers, but no wizards). However I have no choice but defend it, when vancian falls it dies dragging along the spontaneous slot casting with it, so until people (and designers) realize that the very same spell cast by the very same level of caster with the same caster stat has wildly different outcomes if the caster is an spontaneous or a vancian caster I have no choice but to err on the side of vancian. (And spell points are too fidly IMHO) Oh and 9 is a pretty number, doesn't feel like too many or too little levels. 11 feels like too much, more than 9 levels and spell levels become insanely granular and sounds like harder to book keep. Oh and [MENTION=1544]Zustiur[/MENTION], I don't agree with most of your points, specially on sorcerers, having the same spell list doesn't makes them just alternative wizards, and for the sake of fairness they need to be judged and balanced on their own merits, otherwise they become needlessly weak. If the dev team manages to balance wizards into the same power level as fighters and just decide to use the same exact numbers for sorcerers without further thought, the sorcerer will suck big time. [/QUOTE]
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