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11 spell levels... really
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<blockquote data-quote="Stormonu" data-source="post: 6050255" data-attributes="member: 52734"><p>My guess is time and character/adventure/foe difficulty. It takes over a year to reach those levels in older versions (can't say how long in 4th) and the game gets both more complex and often difficult to survive at higher levels - there's more ways to die or overcome obstacles than one can keep in mind. Likewise, I've seen players get antsy to try playing something new after a year of "the same ol' thing" week after week.</p><p></p><p>The problem is, if you speed it up, you spend less time with your character as-is (it can be difficult to know how to use a character when how he/she works in the game changes every couple of sessions) and possibly more time doing leveling calculations than playing. Faster leveling isn't going to necessarily fix anything, unless the change creates only minor changes and requires little or no decision-making at each level up. If you've got to recalculate HP, saves, attack bonus, damage and powers/spells at every level up, you're better off making those kind of changes at a slower interval. If, perhaps you only got +1 hp per level (and the other stats changed, say every 4 levels), you could do faster leveling without much problem.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6050255, member: 52734"] My guess is time and character/adventure/foe difficulty. It takes over a year to reach those levels in older versions (can't say how long in 4th) and the game gets both more complex and often difficult to survive at higher levels - there's more ways to die or overcome obstacles than one can keep in mind. Likewise, I've seen players get antsy to try playing something new after a year of "the same ol' thing" week after week. The problem is, if you speed it up, you spend less time with your character as-is (it can be difficult to know how to use a character when how he/she works in the game changes every couple of sessions) and possibly more time doing leveling calculations than playing. Faster leveling isn't going to necessarily fix anything, unless the change creates only minor changes and requires little or no decision-making at each level up. If you've got to recalculate HP, saves, attack bonus, damage and powers/spells at every level up, you're better off making those kind of changes at a slower interval. If, perhaps you only got +1 hp per level (and the other stats changed, say every 4 levels), you could do faster leveling without much problem. [/QUOTE]
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