Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
11 spell levels... really
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6050296" data-attributes="member: 1465"><p>It's not <em>that</em> simple <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I mean, of course it looks simple to put it in your way, i.e. wizards of level N casts spells of level N.</p><p></p><p>But then you have to put it into the perspective of <em>game design</em>. And here you have plenty of interconnected issues to keep in mind, for example (a) how "granular" you want the character advancement to be, (b) how well you can separate spell effects in a vertical hierarchy, (c) how much difference you want to allow in characters of the same class e.g. in term of spells known, (d) how much space in the book can you allocate for a number of spells, and certainly more.</p><p></p><p>I could guess that Gygax in the early drafts of D&D might have considered your idea as the most natural one, but changed it later to "one new level of spells every more than one class level" as a result of assessing problems such as (a)-(c) above (maybe not (d) ).</p><p></p><p>With one-spell-level-per-class-level, you either have a too big step in power and/or complexity of wizards when they level up, or you have instead too much granularity in spells plus too few spells at each spell level, leading to wizards player having too few choices, which can be compensated by designing many more spells but then it's a design cost and leads to problem (d).</p><p></p><p>Overall it becomes a serious design restriction. I'd rather change the name "spell level" to something else than restrict design this way.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6050296, member: 1465"] It's not [I]that[/I] simple :D I mean, of course it looks simple to put it in your way, i.e. wizards of level N casts spells of level N. But then you have to put it into the perspective of [I]game design[/I]. And here you have plenty of interconnected issues to keep in mind, for example (a) how "granular" you want the character advancement to be, (b) how well you can separate spell effects in a vertical hierarchy, (c) how much difference you want to allow in characters of the same class e.g. in term of spells known, (d) how much space in the book can you allocate for a number of spells, and certainly more. I could guess that Gygax in the early drafts of D&D might have considered your idea as the most natural one, but changed it later to "one new level of spells every more than one class level" as a result of assessing problems such as (a)-(c) above (maybe not (d) ). With one-spell-level-per-class-level, you either have a too big step in power and/or complexity of wizards when they level up, or you have instead too much granularity in spells plus too few spells at each spell level, leading to wizards player having too few choices, which can be compensated by designing many more spells but then it's a design cost and leads to problem (d). Overall it becomes a serious design restriction. I'd rather change the name "spell level" to something else than restrict design this way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
11 spell levels... really
Top