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11 spell levels... really
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<blockquote data-quote="Sadrik" data-source="post: 6050505" data-attributes="member: 14506"><p>One thing from psychology. If you are given a few solid well defined choices you will be happy with your choice because you can easily run down the options and confirm what you like. If you are given a myriad of choices that are not that different and are all shades of grey. You will be unhappy because you are like why didn't I get that other one that would have performed better in this situation. Or worse you are stuck in analysis paralysis trying to determine the least worst option. Point being I would be behind a finite number of well defined versions of the game. Modules should come in customizable blocks, not just here are 50 modules - pick! Not sure how that would affect spell levels per say though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 6050505, member: 14506"] One thing from psychology. If you are given a few solid well defined choices you will be happy with your choice because you can easily run down the options and confirm what you like. If you are given a myriad of choices that are not that different and are all shades of grey. You will be unhappy because you are like why didn't I get that other one that would have performed better in this situation. Or worse you are stuck in analysis paralysis trying to determine the least worst option. Point being I would be behind a finite number of well defined versions of the game. Modules should come in customizable blocks, not just here are 50 modules - pick! Not sure how that would affect spell levels per say though. :P [/QUOTE]
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11 spell levels... really
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