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General Tabletop Discussion
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11 spell levels... really
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<blockquote data-quote="Falling Icicle" data-source="post: 6050748" data-attributes="member: 17077"><p>There's too little difference between 10 (or 11) spell levels and 8. You trim off a couple of levels but it's still pretty much the same thing as before. I think the old warlock invocations did an excellent job of grouping spells by their overall power.</p><p></p><p>Least: 1st-2nd</p><p>Lesser: 3rd-4th</p><p>Greater: 5th-6th</p><p>Dark: 7th-9th</p><p></p><p>This fits very well with the observations you made about the similar and often overlapping power of the different spell levels. Is Melf's Acid arrow really that much better than Magic Missile? Is Ice Storm really that much better than Fireball? There is a clear jump in power from 2nd to 3rd level spells, but the difference between 1st and 2nd level spells is much smaller. Between those clear jumps in power that happen every couple of spell levels, the divisions between most of these spells is superfluous.</p><p></p><p>You can also see this in the damage caps of spells. 3rd and 4th level spells were supposed to cap at 10d6, 5th and 6th level spells were supposed to cap at 15d6, and higher level spells were supposed to cap at around 20d6. Even if there is a slight difference in the power of these spells in past editions, they can easily be adjusted to be balanced with each other within the 4 grades. Warlocks managed to do it in 3.5 with very few alterations.</p><p></p><p>As for 0th level spells, they could remain as a separate grade or be folded in with the Least spells very easily. After all, prior to 3rd edition, they were all 1st level spells.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6050748, member: 17077"] There's too little difference between 10 (or 11) spell levels and 8. You trim off a couple of levels but it's still pretty much the same thing as before. I think the old warlock invocations did an excellent job of grouping spells by their overall power. Least: 1st-2nd Lesser: 3rd-4th Greater: 5th-6th Dark: 7th-9th This fits very well with the observations you made about the similar and often overlapping power of the different spell levels. Is Melf's Acid arrow really that much better than Magic Missile? Is Ice Storm really that much better than Fireball? There is a clear jump in power from 2nd to 3rd level spells, but the difference between 1st and 2nd level spells is much smaller. Between those clear jumps in power that happen every couple of spell levels, the divisions between most of these spells is superfluous. You can also see this in the damage caps of spells. 3rd and 4th level spells were supposed to cap at 10d6, 5th and 6th level spells were supposed to cap at 15d6, and higher level spells were supposed to cap at around 20d6. Even if there is a slight difference in the power of these spells in past editions, they can easily be adjusted to be balanced with each other within the 4 grades. Warlocks managed to do it in 3.5 with very few alterations. As for 0th level spells, they could remain as a separate grade or be folded in with the Least spells very easily. After all, prior to 3rd edition, they were all 1st level spells. [/QUOTE]
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