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11 ways to be a better roleplayer
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<blockquote data-quote="Psikosis" data-source="post: 6151402" data-attributes="member: 6704960"><p>1. This should be obvious, but the problem one runs into are GMs who see 'their' story as linear and refuse to let PCs participate in the storytelling. I tend to fault GMs, not players for this one.</p><p></p><p>2. Yes! Yes!! Yes!!! From a GMs perspective, this is crucial!</p><p></p><p>3. Again, I agree, but with the caveat that players should think about what they are doing, at least briefly. Even if you're character has a low wisdom/insight/whatever score or is reckless, there's a limit.</p><p></p><p>4. Well-said!</p><p></p><p>5. Unless there's a very, very good reason that's an integral part of the larger story, yes! And I'll help with the Kender.</p><p></p><p>6-7. Yes</p><p></p><p>8. Look, gamers have a questionable reputation among the general public without adding stuff like this. Imagine what an open-minded (but not that open-minded) parent might think bringing a 14 year old to the FLGS and hearing pointless sexual nonsense at the local gaming table. Frankly, there's already entirely too much 'weird for the sake of weird' among gamers. Leave it at home, please.</p><p></p><p>9. Yes.</p><p></p><p>10. I didn't really get the point of this. Most of the time, a failed die roll is just one of many rolls (and hopefully not fatal). It's not a part of the story one way or the other. If a game comes down to a single die roll, as a GM, I would be concerned. The GUMSHOE authors make that point in the introduction to Trail of Cthulhu. </p><p></p><p>11. Just play and be positive is perhaps the best single bit of advice any player can receive!</p><p></p><p>Thanks for the post. If anyone has more to say about point 10, I'd like to hear it. As I said, I didn't really get that one.</p></blockquote><p></p>
[QUOTE="Psikosis, post: 6151402, member: 6704960"] 1. This should be obvious, but the problem one runs into are GMs who see 'their' story as linear and refuse to let PCs participate in the storytelling. I tend to fault GMs, not players for this one. 2. Yes! Yes!! Yes!!! From a GMs perspective, this is crucial! 3. Again, I agree, but with the caveat that players should think about what they are doing, at least briefly. Even if you're character has a low wisdom/insight/whatever score or is reckless, there's a limit. 4. Well-said! 5. Unless there's a very, very good reason that's an integral part of the larger story, yes! And I'll help with the Kender. 6-7. Yes 8. Look, gamers have a questionable reputation among the general public without adding stuff like this. Imagine what an open-minded (but not that open-minded) parent might think bringing a 14 year old to the FLGS and hearing pointless sexual nonsense at the local gaming table. Frankly, there's already entirely too much 'weird for the sake of weird' among gamers. Leave it at home, please. 9. Yes. 10. I didn't really get the point of this. Most of the time, a failed die roll is just one of many rolls (and hopefully not fatal). It's not a part of the story one way or the other. If a game comes down to a single die roll, as a GM, I would be concerned. The GUMSHOE authors make that point in the introduction to Trail of Cthulhu. 11. Just play and be positive is perhaps the best single bit of advice any player can receive! Thanks for the post. If anyone has more to say about point 10, I'd like to hear it. As I said, I didn't really get that one. [/QUOTE]
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