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11 ways to be a better roleplayer
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<blockquote data-quote="Lwaxy" data-source="post: 6151412" data-attributes="member: 53286"><p>Not necessarily. Unless it is an AP, or we agreed beforehand that the players try to follow a major story along, I expect my players to be part of the storytelling. But it is often hard to get them to do anything. Best example was that of a city adventure where they stuck to the tavern despite me giving them several possible hooks to follow, and despite having a world full of life around them to find adventure in. I tried to explain to them that I'd react to whatever they would be doing, but they were so used to react to whatever the GM was doing that it didn't work out. </p><p></p><p>So yeah this is kind of a "former GMs" problem but players need to be able to get over it and expand their horizons. I have also seen this happen in new players, though, so I also see it as a problem of today's world tending to feed you all your next steps. From video game stories to school choices.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 6151412, member: 53286"] Not necessarily. Unless it is an AP, or we agreed beforehand that the players try to follow a major story along, I expect my players to be part of the storytelling. But it is often hard to get them to do anything. Best example was that of a city adventure where they stuck to the tavern despite me giving them several possible hooks to follow, and despite having a world full of life around them to find adventure in. I tried to explain to them that I'd react to whatever they would be doing, but they were so used to react to whatever the GM was doing that it didn't work out. So yeah this is kind of a "former GMs" problem but players need to be able to get over it and expand their horizons. I have also seen this happen in new players, though, so I also see it as a problem of today's world tending to feed you all your next steps. From video game stories to school choices. [/QUOTE]
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