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11 ways to be a better roleplayer
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<blockquote data-quote="Psikosis" data-source="post: 6151520" data-attributes="member: 6704960"><p>I wasn't absolving players of any responsibility, but the GMs have the lead role (if you'll pardon the double meaning) in addressing this issue. More than any individual player or the group dynamic overall, the GM sets the boundaries of what is acceptable and not and far too many set rigid, narrow ones that 'canal-ize' their games and their players. Which leaves more open and flexible GMs to not only have to run a game, but figure out how to rehab the players' dependence on the GM for guidance.</p><p></p><p>When possible, I like to talk with each player individually about what they'd like in the campaign before we get started (or at least early). It helps them take some ownership for the game by providing a sense of agency along with a clear expectation of input.</p><p></p><p>Are there other ideas for helping players 'get over' former GMs?</p></blockquote><p></p>
[QUOTE="Psikosis, post: 6151520, member: 6704960"] I wasn't absolving players of any responsibility, but the GMs have the lead role (if you'll pardon the double meaning) in addressing this issue. More than any individual player or the group dynamic overall, the GM sets the boundaries of what is acceptable and not and far too many set rigid, narrow ones that 'canal-ize' their games and their players. Which leaves more open and flexible GMs to not only have to run a game, but figure out how to rehab the players' dependence on the GM for guidance. When possible, I like to talk with each player individually about what they'd like in the campaign before we get started (or at least early). It helps them take some ownership for the game by providing a sense of agency along with a clear expectation of input. Are there other ideas for helping players 'get over' former GMs? [/QUOTE]
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