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11th Century Europe D&D Campaign
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<blockquote data-quote="ferratus" data-source="post: 4972980" data-attributes="member: 55966"><p>Well, I've never seen an RPG system that really shows how people lived and fought in the 11th century. Unless of course you know of a system that allows skilled and experienced fighters to be killed with a single lucky shot or die from a lingering infection. Nor do I think the original poster wants to do a game in which most of the time is spent negotiating with enemies, inspecting landholdings, rolling dice for weather patterns and crop yields, crafting items, and figuring out what fine to give to little Bert for unduly raising a hue and cry. I think the ship of "portraying things realistically" pretty much sails as soon as you do an adventure RPG.</p><p></p><p>But seriously though, he already said he is going to have magic, and that he wanted to play 4e. There are many stories with mythological resonance: The Song of Roland, The Adventures of Robin Hood, the numerous accounts of saintly miracles, or occult powers ascribed to learned men such as Sylvester II, Albert Magnus or Roger Bacon. It isn't like there isn't chronicles of supernatural or martially superhuman heroic legends that can't be interwoven into the 11th century.</p><p></p><p>I don't think all of those stories are historical in scenery only. Nor as Andor says "have all the historical feel of "Robin Hood: Men in tights." I think 4e works just fine for that type of medieval heroic legend.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4972980, member: 55966"] Well, I've never seen an RPG system that really shows how people lived and fought in the 11th century. Unless of course you know of a system that allows skilled and experienced fighters to be killed with a single lucky shot or die from a lingering infection. Nor do I think the original poster wants to do a game in which most of the time is spent negotiating with enemies, inspecting landholdings, rolling dice for weather patterns and crop yields, crafting items, and figuring out what fine to give to little Bert for unduly raising a hue and cry. I think the ship of "portraying things realistically" pretty much sails as soon as you do an adventure RPG. But seriously though, he already said he is going to have magic, and that he wanted to play 4e. There are many stories with mythological resonance: The Song of Roland, The Adventures of Robin Hood, the numerous accounts of saintly miracles, or occult powers ascribed to learned men such as Sylvester II, Albert Magnus or Roger Bacon. It isn't like there isn't chronicles of supernatural or martially superhuman heroic legends that can't be interwoven into the 11th century. I don't think all of those stories are historical in scenery only. Nor as Andor says "have all the historical feel of "Robin Hood: Men in tights." I think 4e works just fine for that type of medieval heroic legend. [/QUOTE]
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