Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
11th Century Europe D&D Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thunderfoot" data-source="post: 4973898" data-attributes="member: 34175"><p>Okay, now I see the first "focus" in your vision.</p><p></p><p>The one problem I have with 4e is the suddenly "affordable" equipment: at first level. Its almost like the 40gp plate of Basic D&D of the late 70's-early 80s...</p><p></p><p>The first thing to grasp is that the common coin was copper in ANY society and most of them were still based on barter. This flies in the face of nearly all gaming systems. Might I suggest that you institute backgrounds and starting packages to allow for starting equipment. This is going to increase the average age of your adventurers by about 4 years (remember the age of majority at the time was around 14 yrs old.) </p><p></p><p>Instead of a pile of coins as treasure, I suggest upgrading equipment as payment for their heroic deeds. Also, you might want to slow down the xp advancement in order to keep a handle on your economy. Your players are going to expect greater rewards for greater risk, but most communities are going to be able to afford their expenses. Also, if the group is accepting a job from a community, the community would take care of their day to day needs - food, clothing, equipment repairs, etc. so that they really don't need a lot of extra pocket change. (one reason for adventuring is the rewards of being taken care of above your station by balancing that with the risks of adventuring.) </p><p></p><p>I'm sure this never really entered your mind and hopefully this is useful to you. Also, make sure you do a little history research. It's the little things that will make the difference in your campaign not the big things. I've ran "gritty" campaign for about 15 years now and my players consistently comment on the feel of the campaign. They may remember that one epic battle, but more often than not the remember the camaraderie and the NPC's they interacted with. Good luck, it's going to be a lot of work, but I think the end result will be worth it.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4973898, member: 34175"] Okay, now I see the first "focus" in your vision. The one problem I have with 4e is the suddenly "affordable" equipment: at first level. Its almost like the 40gp plate of Basic D&D of the late 70's-early 80s... The first thing to grasp is that the common coin was copper in ANY society and most of them were still based on barter. This flies in the face of nearly all gaming systems. Might I suggest that you institute backgrounds and starting packages to allow for starting equipment. This is going to increase the average age of your adventurers by about 4 years (remember the age of majority at the time was around 14 yrs old.) Instead of a pile of coins as treasure, I suggest upgrading equipment as payment for their heroic deeds. Also, you might want to slow down the xp advancement in order to keep a handle on your economy. Your players are going to expect greater rewards for greater risk, but most communities are going to be able to afford their expenses. Also, if the group is accepting a job from a community, the community would take care of their day to day needs - food, clothing, equipment repairs, etc. so that they really don't need a lot of extra pocket change. (one reason for adventuring is the rewards of being taken care of above your station by balancing that with the risks of adventuring.) I'm sure this never really entered your mind and hopefully this is useful to you. Also, make sure you do a little history research. It's the little things that will make the difference in your campaign not the big things. I've ran "gritty" campaign for about 15 years now and my players consistently comment on the feel of the campaign. They may remember that one epic battle, but more often than not the remember the camaraderie and the NPC's they interacted with. Good luck, it's going to be a lot of work, but I think the end result will be worth it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
11th Century Europe D&D Campaign
Top