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11th level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 4454613" data-attributes="member: 1210"><p>EDIT: Since there is a 4e version of these guys- albeit far removed from the original FF monster- I'm not going to bother updating them to MM3 standards.</p><p></p><p><strong><span style="font-size: 18px">REVENANT</span></strong></p><p> </p><p>A revenant is the undead spirit of a strong-willed person who was unjustly murdered. It animates its corpse, or the corpse of another humanoid (if its corpse has been completely destroyed) and hunts its killer. A revenant thus resembles a zombie, but a fierce, feverish light burns in its eyes and it moves with unnerving swiftness. A revenant will not stop its pursuit of its murderer until either it is destroyed, or its killer is; it is utterly ruthless in the pursuit of its target. Once it has slain its killer, a revenant dies immediately, turning into an inanimate corpse.</p><p></p><p><strong><span style="font-size: 15px">RELENTLESS REVENANT--- Level 11 Elite Soldier</span></strong></p><p>Medium natural animate (undead)--- XP 1,200</p><p>---</p><p>Initiative +11; Senses Perception +14; darkvision, find quarry</p><p>HP 236; Bloodied 118</p><p>Regeneration 10; if the revenant takes fire damage, its regeneration ability does not function until the end of its next turn.</p><p>AC 29; Fortitude 25; Reflex 25; Will 25</p><p>Resist cold 10, necrotic 10; Vulnerable fire 5, radiant 5</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +18 vs. AC; 1d8+5 damage, plus target is grabbed (escape ends).</p><p></p><p><strong>[Melee] Relentless Grip</strong> (standard; only against a grabbed target; at will): +16 vs. Fortitude; Hit: 2d6+5 damage, plus target is dazed (save ends); Miss: half damage, and target is not dazed.</p><p></p><p><strong>[Melee] Lethal Squeeze</strong> (minor; only against a grabbed target; recharges when a target escapes): +16 vs. Fortitude; Hit: 3d8+5 damage; Miss: half damage.</p><p></p><p><strong>Find Quarry:</strong> A revenant always knows the distance (but not direction) to the person or persons that killed it.</p><p>---</p><p>Alignment unaligned; Languages whatever it spoke in life</p><p>Skills Endurance +16, Perception +14</p><p>Str 16; Dex 18; Wis 18</p><p>Con 22; Int 11; Cha 18</p><p></p><p></p><p><strong><span style="font-size: 15px">REVENANT ARCHER--- Level 16 Elite Artillery</span></strong></p><p>Medium natural animate (undead)--- XP 2,800</p><p>---</p><p>Initiative +15; Senses Perception +13; darkvision, find quarry</p><p>HP 248; Bloodied 124</p><p>Regeneration 10; if the revenant takes fire damage, its regeneration ability does not function until the end of its next turn.</p><p>AC 30; Fortitude 30; Reflex 32; Will 32</p><p>Resist cold 10, necrotic 10; Vulnerable fire 5, radiant 5</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will): +23 vs. AC; 1d10+3 damage.</p><p></p><p><strong>[Ranged basic] Longbow</strong> (standard; at will) <strong>Weapon:</strong> Range 20/40; +23 vs. AC; 1d10+7 damage.</p><p></p><p><strong>[Ranged] Bone Arrow</strong> (standard; recharge 4 5 6) <strong>Necrotic, Weapon:</strong> Requires bone longbow; range 20/40; +23 vs. AC; 1d10+7 necrotic damage plus ongoing 10 necrotic (save ends).</p><p></p><p><strong>[Ranged] Shower of Arrows</strong> (standard; at will) <strong>Weapon:</strong> The revenant archer makes three longbow attacks.</p><p></p><p><strong>Find Quarry:</strong> A revenant always knows the distance (but not direction) to the person or persons that killed it.</p><p>---</p><p>Alignment unaligned; Languages whatever it spoke in life</p><p>Skills Endurance +16, Perception +14</p><p>Str 16; Dex 25; Wis 21</p><p>Con 22; Int 11; Cha 21</p><p>---</p><p>Equipment rotted leather armor, bone longbow</p></blockquote><p></p>
[QUOTE="the Jester, post: 4454613, member: 1210"] EDIT: Since there is a 4e version of these guys- albeit far removed from the original FF monster- I'm not going to bother updating them to MM3 standards. [B][SIZE="5"]REVENANT[/SIZE][/B] A revenant is the undead spirit of a strong-willed person who was unjustly murdered. It animates its corpse, or the corpse of another humanoid (if its corpse has been completely destroyed) and hunts its killer. A revenant thus resembles a zombie, but a fierce, feverish light burns in its eyes and it moves with unnerving swiftness. A revenant will not stop its pursuit of its murderer until either it is destroyed, or its killer is; it is utterly ruthless in the pursuit of its target. Once it has slain its killer, a revenant dies immediately, turning into an inanimate corpse. [B][size=4]RELENTLESS REVENANT--- Level 11 Elite Soldier[/size][/B] Medium natural animate (undead)--- XP 1,200 --- Initiative +11; Senses Perception +14; darkvision, find quarry HP 236; Bloodied 118 Regeneration 10; if the revenant takes fire damage, its regeneration ability does not function until the end of its next turn. AC 29; Fortitude 25; Reflex 25; Will 25 Resist cold 10, necrotic 10; Vulnerable fire 5, radiant 5 Saving Throws +2 Speed 6 Action Points 1 --- [B][Melee basic] Slam[/B] (standard; at will): +18 vs. AC; 1d8+5 damage, plus target is grabbed (escape ends). [B][Melee] Relentless Grip[/B] (standard; only against a grabbed target; at will): +16 vs. Fortitude; Hit: 2d6+5 damage, plus target is dazed (save ends); Miss: half damage, and target is not dazed. [B][Melee] Lethal Squeeze[/B] (minor; only against a grabbed target; recharges when a target escapes): +16 vs. Fortitude; Hit: 3d8+5 damage; Miss: half damage. [B]Find Quarry:[/B] A revenant always knows the distance (but not direction) to the person or persons that killed it. --- Alignment unaligned; Languages whatever it spoke in life Skills Endurance +16, Perception +14 Str 16; Dex 18; Wis 18 Con 22; Int 11; Cha 18 [B][SIZE="4"]REVENANT ARCHER--- Level 16 Elite Artillery[/SIZE][/B] Medium natural animate (undead)--- XP 2,800 --- Initiative +15; Senses Perception +13; darkvision, find quarry HP 248; Bloodied 124 Regeneration 10; if the revenant takes fire damage, its regeneration ability does not function until the end of its next turn. AC 30; Fortitude 30; Reflex 32; Will 32 Resist cold 10, necrotic 10; Vulnerable fire 5, radiant 5 Saving Throws +2 Speed 6 Action Points 1 --- [B][Melee basic] Slam[/B] (standard; at will): +23 vs. AC; 1d10+3 damage. [B][Ranged basic] Longbow[/B] (standard; at will) [B]Weapon:[/B] Range 20/40; +23 vs. AC; 1d10+7 damage. [B][Ranged] Bone Arrow[/B] (standard; recharge 4 5 6) [B]Necrotic, Weapon:[/B] Requires bone longbow; range 20/40; +23 vs. AC; 1d10+7 necrotic damage plus ongoing 10 necrotic (save ends). [B][Ranged] Shower of Arrows[/B] (standard; at will) [B]Weapon:[/B] The revenant archer makes three longbow attacks. [B]Find Quarry:[/B] A revenant always knows the distance (but not direction) to the person or persons that killed it. --- Alignment unaligned; Languages whatever it spoke in life Skills Endurance +16, Perception +14 Str 16; Dex 25; Wis 21 Con 22; Int 11; Cha 21 --- Equipment rotted leather armor, bone longbow [/QUOTE]
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