Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
11th level Monster Conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4464954" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">HOWLING ABOMINATION</span></strong></p><p> </p><p>A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line.</p><p></p><p><strong><span style="font-size: 15px">HOWLING ABOMINATION--- Level 11 Skirmisher</span></strong></p><p>Large aberrant magical beast--- XP 600</p><p>---</p><p>Initiative +11; Senses Perception +8; blindsight 10</p><p><strong>Howling (Fear, Thunder)</strong> aura 6; any enemy in the aura suffers -2 to all attacks</p><p>HP 112; Bloodied 56 (plus see Death Warp)</p><p>AC 25; Fortitude 25; Reflex 23; Will 22</p><p>Speed fly 6 (hover), teleport 6 (plus see Teleporting Attack)</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +16 vs. AC; 1d8+5 damage.</p><p></p><p><strong>[Melee] Mass of Bites</strong> (standard; at will): +16 vs. AC; 2d6+5 damage. </p><p></p><p><strong>[Melee] Teleporting Attack</strong> (standard; recharge 4 5 6) <strong>Teleportation:</strong> The howling abomination teleports and makes an attack. +16 vs. AC; 3d6+5 damage. </p><p></p><p><strong>Death Warp:</strong> When the howling abomination dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +12 vs. Will; Hit: 4d8+5 damage and target teleports 1d6 squares in a random direction; Miss: no damage, and target teleports only 1d3 squares. </p><p>---</p><p>Alignment chaotic evil; Languages -</p><p>Str 23; Dex 18; Wis 17</p><p>Con 16; Int 9; Cha 14</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">HOWLING ABOMINATION SHIFTER--- Level 15 Controller</span></strong></p><p>Large aberrant magical beast--- XP 1,200</p><p>---</p><p>Initiative +19; Senses Perception +15; blindsight 14</p><p><strong>Howling (Fear, Thunder)</strong> aura 6; any enemy in the aura suffers -2 to all attacks</p><p>HP 144; Bloodied 72</p><p>AC 29; Fortitude 27; Reflex 27; Will 29</p><p>Speed fly 6 (hover), teleport 6 </p><p></p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +20 vs. AC; 1d8+6 damage.</p><p></p><p><strong>[Melee] Mass of Bites</strong> (standard; at will): +20 vs. AC; 2d8+6 damage. </p><p></p><p><strong>[Melee] Warp Bite</strong> (standard; at will) <strong>Teleportation:</strong> +20 vs. AC; 2d8+6 damage, plus followup attack: +19 vs. Will; Hit: target teleports 6 squares; Miss: target slides one square.</p><p></p><p><strong>[Area] Warp Zone</strong> (minor; recharge 5 6) <strong>Teleportation:</strong> Burst 2 within 20; creates a zone of spatial instability that lasts until the end of the howling abomination shifter’s next turn, visible as a rippling in the air. Any creature that enters the zone, starts its turn in the zone or is in the zone when it is created is subject to an attack: +17 vs. Will; Hit: 3d8+6 damage, and target teleports 1d6 squares in a random direction and is stunned (save ends).</p><p><strong></strong></p><p><strong>Death Warp:</strong> When the howling abomination shifter dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +16 vs. Will; Hit: 4d8+6 damage and target teleports 2d6 squares in a random direction; Miss: no damage, and target teleports only 1d4 squares. </p><p>---</p><p>Alignment chaotic evil; Languages -</p><p>Str 25; Dex 25; Wis 17</p><p>Con 16; Int 9; Cha 29</p></blockquote><p></p>
[QUOTE="the Jester, post: 4464954, member: 1210"] [B][SIZE="5"]HOWLING ABOMINATION[/SIZE][/B] A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line. [B][SIZE="4"]HOWLING ABOMINATION--- Level 11 Skirmisher[/SIZE][/B] Large aberrant magical beast--- XP 600 --- Initiative +11; Senses Perception +8; blindsight 10 [B]Howling (Fear, Thunder)[/B] aura 6; any enemy in the aura suffers -2 to all attacks HP 112; Bloodied 56 (plus see Death Warp) AC 25; Fortitude 25; Reflex 23; Will 22 Speed fly 6 (hover), teleport 6 (plus see Teleporting Attack) --- [B][Melee basic] Bite[/B] (standard; at will): +16 vs. AC; 1d8+5 damage. [B][Melee] Mass of Bites[/B] (standard; at will): +16 vs. AC; 2d6+5 damage. [B][Melee] Teleporting Attack[/B] (standard; recharge 4 5 6) [B]Teleportation:[/B] The howling abomination teleports and makes an attack. +16 vs. AC; 3d6+5 damage. [B]Death Warp:[/B] When the howling abomination dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +12 vs. Will; Hit: 4d8+5 damage and target teleports 1d6 squares in a random direction; Miss: no damage, and target teleports only 1d3 squares. --- Alignment chaotic evil; Languages - Str 23; Dex 18; Wis 17 Con 16; Int 9; Cha 14 [B][SIZE="4"]HOWLING ABOMINATION SHIFTER--- Level 15 Controller[/SIZE][/B] Large aberrant magical beast--- XP 1,200 --- Initiative +19; Senses Perception +15; blindsight 14 [B]Howling (Fear, Thunder)[/B] aura 6; any enemy in the aura suffers -2 to all attacks HP 144; Bloodied 72 AC 29; Fortitude 27; Reflex 27; Will 29 Speed fly 6 (hover), teleport 6 --- [B][Melee basic] Bite[/B] (standard; at will): +20 vs. AC; 1d8+6 damage. [B][Melee] Mass of Bites[/B] (standard; at will): +20 vs. AC; 2d8+6 damage. [B][Melee] Warp Bite[/B] (standard; at will) [B]Teleportation:[/B] +20 vs. AC; 2d8+6 damage, plus followup attack: +19 vs. Will; Hit: target teleports 6 squares; Miss: target slides one square. [B][Area] Warp Zone[/B] (minor; recharge 5 6) [B]Teleportation:[/B] Burst 2 within 20; creates a zone of spatial instability that lasts until the end of the howling abomination shifter’s next turn, visible as a rippling in the air. Any creature that enters the zone, starts its turn in the zone or is in the zone when it is created is subject to an attack: +17 vs. Will; Hit: 3d8+6 damage, and target teleports 1d6 squares in a random direction and is stunned (save ends). [B] Death Warp:[/B] When the howling abomination shifter dies, its unstable nature causes space to shift around it. It makes an attack on each creature in a close burst 4: +16 vs. Will; Hit: 4d8+6 damage and target teleports 2d6 squares in a random direction; Miss: no damage, and target teleports only 1d4 squares. --- Alignment chaotic evil; Languages - Str 25; Dex 25; Wis 17 Con 16; Int 9; Cha 29 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
11th level Monster Conversions!
Top