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11th level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 4465043" data-attributes="member: 1210"><p><strong><span style="font-size: 15px">MUSTARD JELLY--- Level 11 Elite Brute</span></strong></p><p>Large natural beast (ooze)--- XP 1,200</p><p>---</p><p>Initiative +9; Senses Perception +9; blindsight 10, tremorsense 10</p><p><strong>Lethargic Vapors</strong> (poison) aura 4; any creature entering the aura or starting its turn in the aura is subject to an attack: +12 vs. Fortitude; Hit: 1d8+5 poison damage and target is slowed (save ends).</p><p>HP 276; Bloodied 138</p><p>AC 25; Fortitude 27; Reflex 23; Will 25</p><p>Saving Throws +2</p><p>Speed 5</p><p>Action Points 1</p><p>---</p><p><strong>[Melee basic] Slam</strong> (standard; at will) <strong>Acid:</strong> +14 vs. AC; 1d6+5 damage plus 2d6 acid damage.</p><p></p><p><strong>Divide</strong> (minor; at will): The mustard jelly divides itself into two identical mustard jellies. These are exactly like the original mustard jelly, except that each has half of the mustard jelly’s hit points (and temporary hit points), they are medium-sized and they cannot use the Divide ability. The mustard jelly remains divided until the two medium jellies end their turn adjacent to each other; then they merge back together and recombine their hit point (and temporary hit point) totals. </p><p></p><p><strong>Arcane Feeding</strong> (immediate reaction; when damaged by a power with the Arcane and Force keywords; at will): The mustard jelly gains 10 temporary hit points.</p><p>---</p><p>Alignment unaligned; Languages understands Common</p><p>Str 23; Dex 18; Wis 18</p><p>Con 18; Int 10; Cha 10</p></blockquote><p></p>
[QUOTE="the Jester, post: 4465043, member: 1210"] [B][SIZE="4"]MUSTARD JELLY--- Level 11 Elite Brute[/SIZE][/B] Large natural beast (ooze)--- XP 1,200 --- Initiative +9; Senses Perception +9; blindsight 10, tremorsense 10 [B]Lethargic Vapors[/B] (poison) aura 4; any creature entering the aura or starting its turn in the aura is subject to an attack: +12 vs. Fortitude; Hit: 1d8+5 poison damage and target is slowed (save ends). HP 276; Bloodied 138 AC 25; Fortitude 27; Reflex 23; Will 25 Saving Throws +2 Speed 5 Action Points 1 --- [B][Melee basic] Slam[/B] (standard; at will) [B]Acid:[/B] +14 vs. AC; 1d6+5 damage plus 2d6 acid damage. [B]Divide[/B] (minor; at will): The mustard jelly divides itself into two identical mustard jellies. These are exactly like the original mustard jelly, except that each has half of the mustard jelly’s hit points (and temporary hit points), they are medium-sized and they cannot use the Divide ability. The mustard jelly remains divided until the two medium jellies end their turn adjacent to each other; then they merge back together and recombine their hit point (and temporary hit point) totals. [B]Arcane Feeding[/B] (immediate reaction; when damaged by a power with the Arcane and Force keywords; at will): The mustard jelly gains 10 temporary hit points. --- Alignment unaligned; Languages understands Common Str 23; Dex 18; Wis 18 Con 18; Int 10; Cha 10 [/QUOTE]
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