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11th level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 4985854" data-attributes="member: 1210"><p>Okay, so I got to use this guy last weekend. I ended up making two on-the-fly changes:</p><p></p><p><em>HP 470; Bloodied 235</em> (I dropped its hps by 200)</p><p><em><strong>Fat with Blood</strong> (when the crimson death first has 30 temporary hit points): The crimson death’s defenses go down by 2, it becomes substantial and it deals an extra 1d12 points of damage with melee attacks.</em> (This changed it so that it only needed to gain 30 temp hps over two rounds, an achievable goal, to trigger this ability. It then became much easier to damage, but also seriously increased its damage output. Even with this change, though, it was deep into the fight before it got its 30 temp hit points- from my notes I can see it took damage about 30 times before it finally managed to accumulate the temp hps necessary. </p><p></p><p>The on-the-fly modifications worked really well. The crimson death was tough to hurt- the combination of weakness and insubstantial is a bitch that I underrated when I wrote the initial version of the crimson death. With the 200 hps knocked off, though, I think it worked just about right for a solo monster- scary, then the pcs get a break (substantial!) that comes with a brick in the face (+1d12 damage on each melee hit).</p></blockquote><p></p>
[QUOTE="the Jester, post: 4985854, member: 1210"] Okay, so I got to use this guy last weekend. I ended up making two on-the-fly changes: [I]HP 470; Bloodied 235[/I] (I dropped its hps by 200) [I][B]Fat with Blood[/B] (when the crimson death first has 30 temporary hit points): The crimson death’s defenses go down by 2, it becomes substantial and it deals an extra 1d12 points of damage with melee attacks.[/I] (This changed it so that it only needed to gain 30 temp hps over two rounds, an achievable goal, to trigger this ability. It then became much easier to damage, but also seriously increased its damage output. Even with this change, though, it was deep into the fight before it got its 30 temp hit points- from my notes I can see it took damage about 30 times before it finally managed to accumulate the temp hps necessary. The on-the-fly modifications worked really well. The crimson death was tough to hurt- the combination of weakness and insubstantial is a bitch that I underrated when I wrote the initial version of the crimson death. With the 200 hps knocked off, though, I think it worked just about right for a solo monster- scary, then the pcs get a break (substantial!) that comes with a brick in the face (+1d12 damage on each melee hit). [/QUOTE]
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