Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
11th level Monster Conversions!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5608396" data-attributes="member: 1210"><p>Here is my new updated-to-MM3-standards version of the howling abomination. </p><p></p><p>Notes: The aura looks nasty (and covers most of the battlefield), but AC is 1 point lower than expected, so that works out. Plus, immune to fear or to thunder will defeat the aura.</p><p></p><p>Cleaned up some stuff and made it a little easier to use too. Mostly just some polish on these guys.</p><p></p><p><strong><span style="font-size: 18px">HOWLING ABOMINATION</span> </strong></p><p><strong> Source:</strong> Creature Catalogue 2 (a 3rd party OGL product for 3e).</p><p> </p><p>A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line.</p><p> </p><p><strong>Inscrutable:</strong> Although howling abominations are intelligent, they do not communicate. They can be summoned by rituals, but not controlled; once unleashed, they act on their own impulses, which usually seem to be to destroy but sometimes result in howling abominations remaining in a place as if to guard it or seeking out a strange item such as a wooden bowl. </p><p></p><p><strong><span style="font-size: 15px">Howling Abomination --- Level 11 Skirmisher</span></strong></p><p>Large aberrant magical beast --- XP Value 600 </p><p>HP 112; Bloodied 56 Initiative +11</p><p>AC 25; Fortitude 25; Reflex 23; Will 22 Perception +8</p><p>Speed fly 6 (hover), teleport 6 Blindsight 10</p><p></p><p><strong>TRAITS </strong></p><p><strong>Frightful Howl (fear) * Aura 6</strong></p><p> Enemies in the aura suffer a -2 penalty to attack rolls. Creatures that are immune to thunder are immune to this effect. Multiple frightful howls do not stack.</p><p> </p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Focused Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +16 vs. AC.</p><p> Hit: 3d6+9 damage.</p><p></p><p><strong>(m) Mass of Bites * At Will</strong></p><p> Attack: Melee 1 (one, two or three creatures); +16 vs. AC.</p><p> Hit: 3d6+4 damage.</p><p></p><p><strong>(m) Teleporting Attack (teleportation) * Recharge 4 5 6</strong></p><p> Effect: The howling abomination teleports up to 6 squares and makes a mass of bites attack.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Death Warp (teleportation) * Encounter</strong></p><p> Trigger: The howling abomination drops to 0 hit points.</p><p> Attack (Free Action): Close burst 4 (creatures in burst); +14 vs. Will; 2d12+8 damage and the target is teleported 1d6 squares in a random direction.</p><p> Miss: The target teleports 1d3 squares in a random direction.</p><p>---</p><p>Str 23 Dex 18 Wis 17</p><p>Con 16 Int 9 Cha 14</p><p>Alignment chaotic evil Languages -</p><p></p><p><strong><span style="font-size: 15px">Howling Abomination Shifter --- Level 15 Controller </span></strong> </p><p>Large aberrant magical beast --- XP Value 1,200 </p><p>HP 144; Bloodied 72 Initiative +12</p><p>AC 28; Fortitude 26; Reflex 25; Will 29 Perception +15</p><p>Speed fly 6 (hover), teleport 6 Blindsight 14</p><p></p><p><strong>TRAITS </strong></p><p><strong>Frightful Howl (fear) * Aura 6</strong></p><p> Enemies in the aura suffer a -2 penalty to attack rolls. Creatures that are immune to thunder are immune to this effect. Multiple frightful howls do not stack.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Focused Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +20 vs. AC.</p><p> Hit: 3d6+13 damage.</p><p></p><p><strong>(m) Mass of Bites (teleportation) * At Will</strong></p><p> Attack: Melee 1 (one, two or three creatures); +20 vs. AC.</p><p> Hit: 3d6+5 damage, and the howling abomination shifter teleports the target up to 6 squares.</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(area) Warp Zone (teleportation, zone) * Encounter</strong></p><p> Attack: Area burst 2 within 20 (creatures in the burst); +18 vs. Will.</p><p> Hit: 3d8+5 damage and the howling abomination shifter teleports the target 3 squares.</p><p> Effect: The burst becomes a zone that lasts until the end of the howling abomination shifter's next turn. If a creature other than the howling abomination shifter starts its turn within the zone, the shifter may teleport it 3 squares.</p><p> Sustain Minor: The zone persists until the end of the howling abomination shifter's next turn.</p><p><strong></strong></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Death Warp (teleportation) * Encounter</strong></p><p> Trigger: The howling abomination drops to 0 hit points.</p><p> Attack (Free Action): Close burst 4 (creatures in burst); +18 vs. Will; 3d12+7 damage and the target is teleported 1d10 squares in a random direction.</p><p> Miss: The target teleports 1d4 squares in a random direction.</p><p>---</p><p>Str 21 Dex 20 Wis 17</p><p>Con 16 Int 9 Cha 25</p><p>Alignment chaotic evil Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 5608396, member: 1210"] Here is my new updated-to-MM3-standards version of the howling abomination. Notes: The aura looks nasty (and covers most of the battlefield), but AC is 1 point lower than expected, so that works out. Plus, immune to fear or to thunder will defeat the aura. Cleaned up some stuff and made it a little easier to use too. Mostly just some polish on these guys. [B][SIZE=5]HOWLING ABOMINATION[/SIZE] Source:[/B] Creature Catalogue 2 (a 3rd party OGL product for 3e). A howling abomination is a fearsome, unstable creature composed of great howling mouths and flailing tendrils. Though a howling abomination bears some superficial resemblance to a gibbering beast, it is of a completely separate, though equally alien, line. [B]Inscrutable:[/B] Although howling abominations are intelligent, they do not communicate. They can be summoned by rituals, but not controlled; once unleashed, they act on their own impulses, which usually seem to be to destroy but sometimes result in howling abominations remaining in a place as if to guard it or seeking out a strange item such as a wooden bowl. [B][SIZE=4]Howling Abomination --- Level 11 Skirmisher[/SIZE][/B] Large aberrant magical beast --- XP Value 600 HP 112; Bloodied 56 Initiative +11 AC 25; Fortitude 25; Reflex 23; Will 22 Perception +8 Speed fly 6 (hover), teleport 6 Blindsight 10 [B]TRAITS Frightful Howl (fear) * Aura 6[/B] Enemies in the aura suffer a -2 penalty to attack rolls. Creatures that are immune to thunder are immune to this effect. Multiple frightful howls do not stack. [B]STANDARD ACTIONS (mbasic) Focused Bite * At Will[/B] Attack: Melee 1 (one creature); +16 vs. AC. Hit: 3d6+9 damage. [B](m) Mass of Bites * At Will[/B] Attack: Melee 1 (one, two or three creatures); +16 vs. AC. Hit: 3d6+4 damage. [B](m) Teleporting Attack (teleportation) * Recharge 4 5 6[/B] Effect: The howling abomination teleports up to 6 squares and makes a mass of bites attack. [B]TRIGGERED ACTIONS (close) Death Warp (teleportation) * Encounter[/B] Trigger: The howling abomination drops to 0 hit points. Attack (Free Action): Close burst 4 (creatures in burst); +14 vs. Will; 2d12+8 damage and the target is teleported 1d6 squares in a random direction. Miss: The target teleports 1d3 squares in a random direction. --- Str 23 Dex 18 Wis 17 Con 16 Int 9 Cha 14 Alignment chaotic evil Languages - [B][SIZE=4]Howling Abomination Shifter --- Level 15 Controller [/SIZE][/B] Large aberrant magical beast --- XP Value 1,200 HP 144; Bloodied 72 Initiative +12 AC 28; Fortitude 26; Reflex 25; Will 29 Perception +15 Speed fly 6 (hover), teleport 6 Blindsight 14 [B]TRAITS Frightful Howl (fear) * Aura 6[/B] Enemies in the aura suffer a -2 penalty to attack rolls. Creatures that are immune to thunder are immune to this effect. Multiple frightful howls do not stack. [B]STANDARD ACTIONS (mbasic) Focused Bite * At Will[/B] Attack: Melee 1 (one creature); +20 vs. AC. Hit: 3d6+13 damage. [B](m) Mass of Bites (teleportation) * At Will[/B] Attack: Melee 1 (one, two or three creatures); +20 vs. AC. Hit: 3d6+5 damage, and the howling abomination shifter teleports the target up to 6 squares. [B]MINOR ACTIONS (area) Warp Zone (teleportation, zone) * Encounter[/B] Attack: Area burst 2 within 20 (creatures in the burst); +18 vs. Will. Hit: 3d8+5 damage and the howling abomination shifter teleports the target 3 squares. Effect: The burst becomes a zone that lasts until the end of the howling abomination shifter's next turn. If a creature other than the howling abomination shifter starts its turn within the zone, the shifter may teleport it 3 squares. Sustain Minor: The zone persists until the end of the howling abomination shifter's next turn. [B] TRIGGERED ACTIONS (close) Death Warp (teleportation) * Encounter[/B] Trigger: The howling abomination drops to 0 hit points. Attack (Free Action): Close burst 4 (creatures in burst); +18 vs. Will; 3d12+7 damage and the target is teleported 1d10 squares in a random direction. Miss: The target teleports 1d4 squares in a random direction. --- Str 21 Dex 20 Wis 17 Con 16 Int 9 Cha 25 Alignment chaotic evil Languages - [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
11th level Monster Conversions!
Top