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<blockquote data-quote="the Jester" data-source="post: 5610680" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">ULGURSTASTA </span> </strong></p><p><strong> Source: </strong>3e Fiend Folio.</p><p> </p><p>Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. While newly-made, they are not too intelligent, but they absorb portions of the knowledge of the creatures they devour. Thus, as an ulgurstasta becomes older, it becomes more intelligent- and more dangerous.</p><p></p><p><strong><span style="font-size: 15px">Ulgurstasta Maggot --- Level 11 Soldier </span></strong> </p><p>Huge shadow beast (undead) --- XP 600 </p><p>HP 113; Bloodied 56 Initiative +8</p><p>AC 27; Fortitude 25; Reflex 22; Will 23 Perception +9</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant</p><p></p><p><strong>TRAITS </strong></p><p><strong>Lashing Tendrils * Aura 2</strong></p><p> While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage.</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +16 vs. AC.</p><p> Hit: 2d6+5 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both).</p><p></p><p><strong>(close) Necromantic Acid (acid, necrotic) * Enounter</strong></p><p> Attack: Close blast 6 (creatures in blast); +14 vs. Reflex.</p><p> Hit: 2d8+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage (save ends).</p><p>---</p><p>Str 22 Dex 16 Wis 18</p><p>Con 17 Int 3 Cha 18 </p><p>Alignment chaotic evil Languages understands Common</p><p></p><p><strong><span style="font-size: 15px">Ulgurstasta Thinker --- Level 16 Controller </span></strong> </p><p>Huge shadow beast (undead) --- XP 1,400 </p><p>HP 154; Bloodied 77 Initiative +13</p><p>AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant</p><p></p><p><strong>TRAITS </strong></p><p><strong>Lashing Tendrils * Aura 2</strong></p><p> While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +21 vs. AC.</p><p> Hit: 2d6+10 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both).</p><p></p><p><strong>(close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6</strong></p><p> Attack: Close blast 6 (creatures in blast); +18 vs. Reflex.</p><p> Hit: 2d6+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage and the target is immobilized (save ends both).</p><p> Miss: Half damage and the target is slowed (save ends).</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(ranged) Frightful Glare (fear) * At Will 1/round</strong></p><p> Attack: Range 10 (one creature); +19 vs. Will.</p><p> Hit: The ulgurstasta slides the target 3 squares and the target is dazed until the end of the ulgurstasta thinker's next turn.</p><p>---</p><p>Skills History +13, Religion +13</p><p>Str 25 Dex 21 Wis 21</p><p>Con 20 Int 10 Cha 21 </p><p>Alignment chaotic evil Languages Common</p><p></p><p><strong><span style="font-size: 15px">Rotting Ulgurstasta --- Level 16 Minion Controller </span></strong></p><p>Huge shadow beast (undead) XP 350 </p><p>HP 1; a missed attack never damages a minion Initiative +13</p><p>AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 15 cold, 15 necrotic, 10 against ranged attacks</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Rotting Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +21 vs. AC.</p><p> Hit: 8 necrotic damage plus ongoing 5 necrotic (save ends). If the target is already taking ongoing necrotic damage, that ongoing necrotic damage instead increases by 2. </p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Foul Burst (necrotic, zone) * Encounter</strong></p><p> Trigger: The rotting ulgurstasta drops to 0 hit points.</p><p> Effect (No Action): The rotting ulgurstasta's body becomes a zone of rotting flesh that lasts until the end of the encounter. Living creatures treat the area as difficult terrain, and if a living creature enters or starts its turn in the zone, it suffers a -2 penalty to saving throws until the start of its next turn.</p><p>---</p><p>Str 25 Dex 21 Wis 21</p><p>Con 15 Int 4 Cha 14</p><p>Alignment chaotic evil Languages understands Common</p><p></p><p><strong><span style="font-size: 15px">Ulgurstasta Priest --- Level 23 Controller </span></strong> </p><p>Huge shadow beast (undead) --- XP 5,100 </p><p>HP 216; Bloodied 108 Initiative +16</p><p>AC 37; Fortitude 35; Reflex 35; Will 37 Perception +25</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant</p><p></p><p><strong>TRAITS </strong></p><p><strong>Lashing Tendrils * Aura 2</strong></p><p> While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 10 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 15 damage.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +28 vs. AC.</p><p> Hit: 3d8+10 damage, plus ongoing 15 necrotic damage (save ends).</p><p></p><p><strong>(ranged) Malevolence of Kyuss (psychic) * Recharge when the ulgurstasta priest takes radiant damage</strong></p><p> Attack: Range 10 (one creature); +26 vs. Will.</p><p> Hit: 5d6+17 psychic damage and the target is weakened (save ends).</p><p></p><p><strong>(close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6</strong></p><p> Attack: Close blast 6 (creatures in blast); +26 vs. Reflex.</p><p> Hit: 2d6+5 acid and necrotic damage, plus ongoing 20 acid and necrotic damage and the target is immobilized (save ends both).</p><p> Miss: Half damage and the target takes ongoing 10 acid and necrotic damage and is slowed (save ends both).</p><p></p><p><strong>MINOR ACTIONS </strong></p><p><strong>(area) Zone of Worms (zone) * Recharge when the ulgurstasta priest becomes bloodied</strong></p><p> Effect: Area burst 2 within 20; the burst becomes a zone of churning worms. Living creatures treat the zone as difficult terrain. A living creature takes 5 points of damage each time it enters a square in the zone. The zone lasts until the end of the ulgurstasta priest's next turn.</p><p>---</p><p>Skills Arcana +23, History +23, Religion +23</p><p>Str 25 Dex 21 Wis 29</p><p>Con 24 Int 24 Cha 28 </p><p>Alignment chaotic evil Languages Common, Deep Speech</p><p></p><p><strong><span style="font-size: 15px">Ulgurstasta Crawler --- Level 23 Minion Skirmisher </span></strong> </p><p>Huge shadow beast (undead) --- XP 1,275 </p><p>HP 1; a missed attack never damages a minion Initiative +16</p><p>AC 37; Fortitude 35; Reflex 35; Will 35 Perception +20</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 20 cold, 20 necrotic, 15 against ranged attacks</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +28 vs. AC.</p><p> Hit: 15 necrotic damage and the ulgurstasta crawler shifts 4 squares.</p><p>---</p><p>Str 25 Dex 21 Wis 29</p><p>Con 24 Int 24 Cha 28 </p><p>Alignment chaotic evil Languages Common, Deep Speech</p><p></p><p><strong><span style="font-size: 15px">Ulgurstasta Swarm --- Level 28 Brute </span></strong> </p><p>Gargantuan shadow beast (swarm, undead) --- XP 13,000 </p><p>HP 319; Bloodied 159 Initiative +17</p><p>AC 40; Fortitude 40; Reflex 40; Will 42 Perception +22</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 20 cold, 20 necrotic, half damage from melee and ranged attack; Vulnerable 15 radiant, 20 against close and area attacks</p><p></p><p><strong>TRAITS </strong></p><p><strong>Enormous</strong></p><p> An ulgurstasta swarm takes up a 6 x 6 square space.</p><p></p><p><strong>Lashing Tendrils * Aura 2</strong></p><p> Tiny, wire-like hairs lash about the swarm, giving it resist 15 against ranged attacks. Creatures in the aura are slowed.</p><p></p><p><strong>Thrashing Swarm of Doom * Aura 3</strong></p><p> Each creature that starts its turn in the aura takes 15 points of damage and loses resist and immunity to acid and necrotic.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) A Maw from the Mass * At Will</strong></p><p> Attack: Melee 2 (one creature); +33 vs. AC.</p><p> Hit: 5d8+8 damage.</p><p></p><p><strong>(close) Swarm Attack * At Will</strong></p><p> Attack: Close burst 3 (enemies in burst); +31 vs. AC.</p><p> Hit: 3d6+10 damage.</p><p><strong></strong></p><p><strong>(close) Worms' Vomit (acid, necrotic) * Recharge 6</strong></p><p> Attack: Close blast 5 (creatures in burst); +29 vs. Reflex.</p><p> Hit: 3d10+6 acid and necrotic damage.</p><p>---</p><p>Str 30 Dex 16 Wis 26</p><p>Con 29 Int 26 Cha 23</p><p>Alignment chaotic evil Languages Common, Deep Speech</p><p></p><p><strong><span style="font-size: 15px">Elder Ulgurstasta --- Level 29 Controller </span></strong> </p><p>Gargantuan shadow beast (undead) --- XP 15,000 </p><p>HP 266; Bloodied 133 Initiative +21</p><p>AC 43; Fortitude 41; Reflex 40; Will 44 Perception +28</p><p>Speed 8 Darkvision</p><p>Immune disease, poison; Resist 20 cold, 20 necrotic; Vulnerable 15 radiant</p><p></p><p><strong>TRAITS </strong></p><p><strong>Lashing Tendrils * Aura 3</strong></p><p> While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 15 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 20 damage.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite (necrotic) * At Will</strong></p><p> Attack: Melee 2 (one creature); +34 vs. AC.</p><p> Hit: 4d8+10 damage, plus ongoing 20 necrotic damage (save ends).</p><p></p><p><strong>(melee) Bite of Kyuss (necrotic) * Recharge when first bloodied</strong></p><p> Attack: Melee 2 (one creature); +32 vs. Fortitude. </p><p> Hit: 3d12+18 necrotic damage, and the target is affected by Kyuss' displeasure (save ends). While affected by Kyuss' displeasure, the target is weakened, and any enemy of the elder ulgurstasta that starts its turn adjacent to the target is weakened until the start of the creature's next turn.</p><p></p><p><strong>(ranged) Spit Bones * At Will</strong></p><p><strong> Attack: Range 15 (one creature); +32 vs. Reflex.</strong></p><p> Hit: 4d8+19 damage, and the target is immobilized (save ends).</p><p> Miss: Half damage and the target is slowed (save ends).</p><p> Effect: Each creature adjacent to the target is slowed until the end of the elder ulgurstasta's next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(close) Necromantic Acid (acid, necrotic) * Encounter</strong></p><p> Trigger: The elder ulgurstasta becomes bloodied.</p><p> Attack (Immediate Reaction): Close blast 5 (creatures in blast); +30 vs. Reflex.</p><p> Hit: 5d10+15 acid and necrotic damage, and the target falls prone.</p><p>---</p><p>Skills Arcana +28, History +31, Religion +28</p><p>Str 32 Dex 25 Wis 28</p><p>Con 26 Int 28 Cha 30 </p><p>Alignment chaotic evil Languages Common, Deep Speech</p></blockquote><p></p>
[QUOTE="the Jester, post: 5610680, member: 1210"] [B][SIZE=5]ULGURSTASTA [/SIZE] Source: [/B]3e Fiend Folio. Horrific undead maggot-like worms of immense size, ulgurstasta are terrifying monstrosities spawned by the vile demigod Kyuss in the time of his greatest strength. While newly-made, they are not too intelligent, but they absorb portions of the knowledge of the creatures they devour. Thus, as an ulgurstasta becomes older, it becomes more intelligent- and more dangerous. [B][SIZE=4]Ulgurstasta Maggot --- Level 11 Soldier [/SIZE][/B] Huge shadow beast (undead) --- XP 600 HP 113; Bloodied 56 Initiative +8 AC 27; Fortitude 25; Reflex 22; Will 23 Perception +9 Speed 8 Darkvision Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant [B]TRAITS Lashing Tendrils * Aura 2[/B] While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage. [B] STANDARD ACTIONS (mbasic) Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +16 vs. AC. Hit: 2d6+5 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both). [B](close) Necromantic Acid (acid, necrotic) * Enounter[/B] Attack: Close blast 6 (creatures in blast); +14 vs. Reflex. Hit: 2d8+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage (save ends). --- Str 22 Dex 16 Wis 18 Con 17 Int 3 Cha 18 Alignment chaotic evil Languages understands Common [B][SIZE=4]Ulgurstasta Thinker --- Level 16 Controller [/SIZE][/B] Huge shadow beast (undead) --- XP 1,400 HP 154; Bloodied 77 Initiative +13 AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13 Speed 8 Darkvision Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant [B]TRAITS Lashing Tendrils * Aura 2[/B] While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 5 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 10 damage. [B]STANDARD ACTIONS (mbasic) Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +21 vs. AC. Hit: 2d6+10 damage, plus ongoing 10 necrotic damage and the target is marked (save ends both). [B](close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6[/B] Attack: Close blast 6 (creatures in blast); +18 vs. Reflex. Hit: 2d6+5 acid and necrotic damage, plus ongoing 15 acid and necrotic damage and the target is immobilized (save ends both). Miss: Half damage and the target is slowed (save ends). [B]MINOR ACTIONS (ranged) Frightful Glare (fear) * At Will 1/round[/B] Attack: Range 10 (one creature); +19 vs. Will. Hit: The ulgurstasta slides the target 3 squares and the target is dazed until the end of the ulgurstasta thinker's next turn. --- Skills History +13, Religion +13 Str 25 Dex 21 Wis 21 Con 20 Int 10 Cha 21 Alignment chaotic evil Languages Common [B][SIZE=4]Rotting Ulgurstasta --- Level 16 Minion Controller [/SIZE][/B] Huge shadow beast (undead) XP 350 HP 1; a missed attack never damages a minion Initiative +13 AC 30; Fortitude 30; Reflex 28; Will 28 Perception +13 Speed 8 Darkvision Immune disease, poison; Resist 15 cold, 15 necrotic, 10 against ranged attacks [B]STANDARD ACTIONS (mbasic) Rotting Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +21 vs. AC. Hit: 8 necrotic damage plus ongoing 5 necrotic (save ends). If the target is already taking ongoing necrotic damage, that ongoing necrotic damage instead increases by 2. [B]TRIGGERED ACTIONS Foul Burst (necrotic, zone) * Encounter[/B] Trigger: The rotting ulgurstasta drops to 0 hit points. Effect (No Action): The rotting ulgurstasta's body becomes a zone of rotting flesh that lasts until the end of the encounter. Living creatures treat the area as difficult terrain, and if a living creature enters or starts its turn in the zone, it suffers a -2 penalty to saving throws until the start of its next turn. --- Str 25 Dex 21 Wis 21 Con 15 Int 4 Cha 14 Alignment chaotic evil Languages understands Common [B][SIZE=4]Ulgurstasta Priest --- Level 23 Controller [/SIZE][/B] Huge shadow beast (undead) --- XP 5,100 HP 216; Bloodied 108 Initiative +16 AC 37; Fortitude 35; Reflex 35; Will 37 Perception +25 Speed 8 Darkvision Immune disease, poison; Resist 15 cold, 15 necrotic; Vulnerable 10 radiant [B]TRAITS Lashing Tendrils * Aura 2[/B] While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 10 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 15 damage. [B]STANDARD ACTIONS (mbasic) Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +28 vs. AC. Hit: 3d8+10 damage, plus ongoing 15 necrotic damage (save ends). [B](ranged) Malevolence of Kyuss (psychic) * Recharge when the ulgurstasta priest takes radiant damage[/B] Attack: Range 10 (one creature); +26 vs. Will. Hit: 5d6+17 psychic damage and the target is weakened (save ends). [B](close) Necromantic Acid (acid, necrotic) * Recharge 4 5 6[/B] Attack: Close blast 6 (creatures in blast); +26 vs. Reflex. Hit: 2d6+5 acid and necrotic damage, plus ongoing 20 acid and necrotic damage and the target is immobilized (save ends both). Miss: Half damage and the target takes ongoing 10 acid and necrotic damage and is slowed (save ends both). [B]MINOR ACTIONS (area) Zone of Worms (zone) * Recharge when the ulgurstasta priest becomes bloodied[/B] Effect: Area burst 2 within 20; the burst becomes a zone of churning worms. Living creatures treat the zone as difficult terrain. A living creature takes 5 points of damage each time it enters a square in the zone. The zone lasts until the end of the ulgurstasta priest's next turn. --- Skills Arcana +23, History +23, Religion +23 Str 25 Dex 21 Wis 29 Con 24 Int 24 Cha 28 Alignment chaotic evil Languages Common, Deep Speech [B][SIZE=4]Ulgurstasta Crawler --- Level 23 Minion Skirmisher [/SIZE][/B] Huge shadow beast (undead) --- XP 1,275 HP 1; a missed attack never damages a minion Initiative +16 AC 37; Fortitude 35; Reflex 35; Will 35 Perception +20 Speed 8 Darkvision Immune disease, poison; Resist 20 cold, 20 necrotic, 15 against ranged attacks [B]STANDARD ACTIONS (mbasic) Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +28 vs. AC. Hit: 15 necrotic damage and the ulgurstasta crawler shifts 4 squares. --- Str 25 Dex 21 Wis 29 Con 24 Int 24 Cha 28 Alignment chaotic evil Languages Common, Deep Speech [B][SIZE=4]Ulgurstasta Swarm --- Level 28 Brute [/SIZE][/B] Gargantuan shadow beast (swarm, undead) --- XP 13,000 HP 319; Bloodied 159 Initiative +17 AC 40; Fortitude 40; Reflex 40; Will 42 Perception +22 Speed 8 Darkvision Immune disease, poison; Resist 20 cold, 20 necrotic, half damage from melee and ranged attack; Vulnerable 15 radiant, 20 against close and area attacks [B]TRAITS Enormous[/B] An ulgurstasta swarm takes up a 6 x 6 square space. [B]Lashing Tendrils * Aura 2[/B] Tiny, wire-like hairs lash about the swarm, giving it resist 15 against ranged attacks. Creatures in the aura are slowed. [B]Thrashing Swarm of Doom * Aura 3[/B] Each creature that starts its turn in the aura takes 15 points of damage and loses resist and immunity to acid and necrotic. [B]STANDARD ACTIONS (mbasic) A Maw from the Mass * At Will[/B] Attack: Melee 2 (one creature); +33 vs. AC. Hit: 5d8+8 damage. [B](close) Swarm Attack * At Will[/B] Attack: Close burst 3 (enemies in burst); +31 vs. AC. Hit: 3d6+10 damage. [B] (close) Worms' Vomit (acid, necrotic) * Recharge 6[/B] Attack: Close blast 5 (creatures in burst); +29 vs. Reflex. Hit: 3d10+6 acid and necrotic damage. --- Str 30 Dex 16 Wis 26 Con 29 Int 26 Cha 23 Alignment chaotic evil Languages Common, Deep Speech [B][SIZE=4]Elder Ulgurstasta --- Level 29 Controller [/SIZE][/B] Gargantuan shadow beast (undead) --- XP 15,000 HP 266; Bloodied 133 Initiative +21 AC 43; Fortitude 41; Reflex 40; Will 44 Perception +28 Speed 8 Darkvision Immune disease, poison; Resist 20 cold, 20 necrotic; Vulnerable 15 radiant [B]TRAITS Lashing Tendrils * Aura 3[/B] While the ulgurstasta is bloodied, tiny, wire-like hairs emerge from its pores and lash about, giving it resist 15 against ranged attacks. While the ulgurstasta is bloodied, each enemy that starts its turn in the aura takes 20 damage. [B]STANDARD ACTIONS (mbasic) Bite (necrotic) * At Will[/B] Attack: Melee 2 (one creature); +34 vs. AC. Hit: 4d8+10 damage, plus ongoing 20 necrotic damage (save ends). [B](melee) Bite of Kyuss (necrotic) * Recharge when first bloodied[/B] Attack: Melee 2 (one creature); +32 vs. Fortitude. Hit: 3d12+18 necrotic damage, and the target is affected by Kyuss' displeasure (save ends). While affected by Kyuss' displeasure, the target is weakened, and any enemy of the elder ulgurstasta that starts its turn adjacent to the target is weakened until the start of the creature's next turn. [B](ranged) Spit Bones * At Will Attack: Range 15 (one creature); +32 vs. Reflex.[/B] Hit: 4d8+19 damage, and the target is immobilized (save ends). Miss: Half damage and the target is slowed (save ends). Effect: Each creature adjacent to the target is slowed until the end of the elder ulgurstasta's next turn. [B]TRIGGERED ACTIONS (close) Necromantic Acid (acid, necrotic) * Encounter[/B] Trigger: The elder ulgurstasta becomes bloodied. Attack (Immediate Reaction): Close blast 5 (creatures in blast); +30 vs. Reflex. Hit: 5d10+15 acid and necrotic damage, and the target falls prone. --- Skills Arcana +28, History +31, Religion +28 Str 32 Dex 25 Wis 28 Con 26 Int 28 Cha 30 Alignment chaotic evil Languages Common, Deep Speech [/QUOTE]
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