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11th level Monster Conversions!
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<blockquote data-quote="the Jester" data-source="post: 6109774" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">TURTLE</span></strong></p><p><strong>Source:</strong> 1e Monster Manual (giant sea turtle, giant snapping turtle), 3e Sandstorm (dire tortoise).</p><p> </p><p>While most turtles are inoffensive and nonthreatening creatures, there are a number of monstrous species that are carnivorous and willing to hunt humanoid prey. Others are dangerous when disturbed or annoyed. While most turtles are ponderous and slow, there are a few exceptions.</p><p></p><p><strong><span style="font-size: 15px">Giant Snapping Turtle --- Level 11 Brute</span></strong> </p><p>Huge natural beast (reptile) --- XP 600 </p><p>HP 143; Bloodied 71 Initiative +9</p><p>AC 25; Fortitude 24; Reflex 20; Will 23 Perception +8</p><p>Speed 4, swim 6</p><p></p><p><strong>TRAITS </strong></p><p><strong>Like a Rock</strong></p><p> While the turtle is immobilized, it gains a +4 bonus to all defenses.</p><p></p><p><strong>STANDARD ACTIONS</strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 2 (one creature); +16 vs. AC.</p><p> Hit: 4d6+5 damage.</p><p></p><p><strong>(melee) Snap * At Will </strong></p><p> Attack: Melee 2 (one creature); +16 vs. AC. This attack scores a critical hit on a 19-20.</p><p> Hit: 4d6+10 damage plus ongoing 5 damage (save ends). On a critical hit, this attack deals 3d6+34 damage and gains +1d10 bonus to critical severity.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>Into the Shell * Recharges when the turtle becomes bloodied or suffers a critical hit</strong></p><p> Trigger: The turtle is hit by an attack.</p><p> Effect (Immediate Interrupt): The turtle takes half damage from the triggering attack and is immobilized until the end of its next turn.</p><p>---</p><p>Skills Endurance +16</p><p>Str 23 Dex 18 Wis 16</p><p>Con 23 Int 2 Cha 8 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Giant Sea Turtle --- Level 14 Soldier </span></strong> </p><p>Huge natural beast (reptile) --- XP Value </p><p>HP 143; Bloodied 71 Initiative +10 </p><p>AC 30; Fortitude 28; Reflex 23; Will 26 Perception +9 </p><p>Speed 5 (clumsy), swim 7</p><p></p><p><strong>TRAITS </strong></p><p><strong>Like a Rock</strong></p><p> While the turtle is immobilized, it gains a +4 bonus to all defenses.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will </strong></p><p> Attack: Melee 2 (one creature); +19 vs. AC.</p><p> Hit: 3d6+12 damage, and the giant sea turtle marks the target until the end of the turtle's next turn.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(melee) Grabbing Bite * At Will </strong></p><p> Trigger: A creature marked by the turtle exits a square within 2 squares of the turtle.</p><p> Attack (Immediate Interrupt): Melee 2 (the triggering creature); +19 vs. AC.</p><p> Hit: 3d6+12 damage, and the target's movement ends.</p><p>---</p><p>Str 20 Dex 12 Wis 15 </p><p>Con 23 Int 4 Cha 10 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Dire Tortoise --- Level 18 Soldier</span></strong> </p><p>Large natural beast (reptile) --- XP 2,000 </p><p>HP 175; Bloodied 87 Initiative +14</p><p>AC 34; Fortitude 32; Reflex 28; Will 30 Perception +15</p><p>Speed 4</p><p></p><p><strong>TRAITS </strong></p><p><strong>Like a Rock</strong></p><p> While the tortoise is immobilized, it gains a +4 bonus to all defenses.</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong>(mbasic) Bite * At Will</strong></p><p> Attack: Melee 1 (one creature); +23 vs. AC.</p><p> Hit: 3d10+11 damage.</p><p></p><p><strong>TRIGGERED ACTIONS </strong></p><p><strong>(melee) No Passage * At Will</strong></p><p> Trigger: A creature leaves a square adjacent to the turtle.</p><p> Attack (Opportunity Action): Melee 2 (the triggering creature); +15 vs. AC.</p><p> Hit: 3d10+11 damage, the tortoise pulls the target 1 square and if the target was moving or shifting, that movement ends.</p><p></p><p><strong>Surprising Swiftness * At Will</strong></p><p> Trigger: The tortoise takes damage.</p><p> Effect (Immediate Reaction): The tortoise shifts up to 3 squares.</p><p></p><p><strong>Into the Shell * Recharges when first bloodied</strong></p><p> Trigger: The turtle is hit by an attack.</p><p> Effect (Free Action): The tortoise takes half damage from the triggering attack and is immobilized until the end of its next turn.</p><p>---</p><p>Str 26 Dex 16 Wis 22</p><p>Con 23 Int 2 Cha 7</p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6109774, member: 1210"] [B][SIZE=5]TURTLE[/SIZE] Source:[/B] 1e Monster Manual (giant sea turtle, giant snapping turtle), 3e Sandstorm (dire tortoise). While most turtles are inoffensive and nonthreatening creatures, there are a number of monstrous species that are carnivorous and willing to hunt humanoid prey. Others are dangerous when disturbed or annoyed. While most turtles are ponderous and slow, there are a few exceptions. [B][SIZE=4]Giant Snapping Turtle --- Level 11 Brute[/SIZE][/B] Huge natural beast (reptile) --- XP 600 HP 143; Bloodied 71 Initiative +9 AC 25; Fortitude 24; Reflex 20; Will 23 Perception +8 Speed 4, swim 6 [B]TRAITS Like a Rock[/B] While the turtle is immobilized, it gains a +4 bonus to all defenses. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 2 (one creature); +16 vs. AC. Hit: 4d6+5 damage. [B](melee) Snap * At Will [/B] Attack: Melee 2 (one creature); +16 vs. AC. This attack scores a critical hit on a 19-20. Hit: 4d6+10 damage plus ongoing 5 damage (save ends). On a critical hit, this attack deals 3d6+34 damage and gains +1d10 bonus to critical severity. [B]TRIGGERED ACTIONS Into the Shell * Recharges when the turtle becomes bloodied or suffers a critical hit[/B] Trigger: The turtle is hit by an attack. Effect (Immediate Interrupt): The turtle takes half damage from the triggering attack and is immobilized until the end of its next turn. --- Skills Endurance +16 Str 23 Dex 18 Wis 16 Con 23 Int 2 Cha 8 Alignment unaligned Languages - [B][SIZE=4]Giant Sea Turtle --- Level 14 Soldier [/SIZE][/B] Huge natural beast (reptile) --- XP Value HP 143; Bloodied 71 Initiative +10 AC 30; Fortitude 28; Reflex 23; Will 26 Perception +9 Speed 5 (clumsy), swim 7 [B]TRAITS Like a Rock[/B] While the turtle is immobilized, it gains a +4 bonus to all defenses. [B]STANDARD ACTIONS (mbasic) Bite * At Will [/B] Attack: Melee 2 (one creature); +19 vs. AC. Hit: 3d6+12 damage, and the giant sea turtle marks the target until the end of the turtle's next turn. [B]TRIGGERED ACTIONS (melee) Grabbing Bite * At Will [/B] Trigger: A creature marked by the turtle exits a square within 2 squares of the turtle. Attack (Immediate Interrupt): Melee 2 (the triggering creature); +19 vs. AC. Hit: 3d6+12 damage, and the target's movement ends. --- Str 20 Dex 12 Wis 15 Con 23 Int 4 Cha 10 Alignment unaligned Languages - [B][SIZE=4]Dire Tortoise --- Level 18 Soldier[/SIZE][/B] Large natural beast (reptile) --- XP 2,000 HP 175; Bloodied 87 Initiative +14 AC 34; Fortitude 32; Reflex 28; Will 30 Perception +15 Speed 4 [B]TRAITS Like a Rock[/B] While the tortoise is immobilized, it gains a +4 bonus to all defenses. [B]STANDARD ACTIONS (mbasic) Bite * At Will[/B] Attack: Melee 1 (one creature); +23 vs. AC. Hit: 3d10+11 damage. [B]TRIGGERED ACTIONS (melee) No Passage * At Will[/B] Trigger: A creature leaves a square adjacent to the turtle. Attack (Opportunity Action): Melee 2 (the triggering creature); +15 vs. AC. Hit: 3d10+11 damage, the tortoise pulls the target 1 square and if the target was moving or shifting, that movement ends. [B]Surprising Swiftness * At Will[/B] Trigger: The tortoise takes damage. Effect (Immediate Reaction): The tortoise shifts up to 3 squares. [B]Into the Shell * Recharges when first bloodied[/B] Trigger: The turtle is hit by an attack. Effect (Free Action): The tortoise takes half damage from the triggering attack and is immobilized until the end of its next turn. --- Str 26 Dex 16 Wis 22 Con 23 Int 2 Cha 7 Alignment unaligned Languages - [/QUOTE]
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