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Community
General Tabletop Discussion
*Pathfinder & Starfinder
+12 Attribute system
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<blockquote data-quote="garrowolf" data-source="post: 5057657" data-attributes="member: 31900"><p>People spend a lot of time trying to roll up great rolls. Actually I find it irritating because this is the point that you have characters with annoyingly low stats or you suspect the guy beside you has cheated and given himself the best stats. It also takes WAY too much time during character creation.</p><p></p><p>Well I noticed that the created characters in 3.0 or 3.5 (I can remember which) all had about a total of +12 to their attribute bonuses. So I thought why not make this very simple.</p><p></p><p>Create your character the other way around. You get +12 to spend on your attributes. Nothing above +3. If you want to you can lower an attribute to -1 and get a +1 somewhere else but you still have a total of +12.</p><p></p><p>Once you have them assigned then roll one dice. If it is even then your first attribute - str will be the even attribute that corresponds to that attribute bonus, then your dex is odd, then even then odd.</p><p></p><p>This way you create a character like you want, now one has to suspect each other (unless someone can't count to 12 correctly), and it's fast!</p><p></p><p>If you want to create a heroic game then use a higher number such as +16.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5057657, member: 31900"] People spend a lot of time trying to roll up great rolls. Actually I find it irritating because this is the point that you have characters with annoyingly low stats or you suspect the guy beside you has cheated and given himself the best stats. It also takes WAY too much time during character creation. Well I noticed that the created characters in 3.0 or 3.5 (I can remember which) all had about a total of +12 to their attribute bonuses. So I thought why not make this very simple. Create your character the other way around. You get +12 to spend on your attributes. Nothing above +3. If you want to you can lower an attribute to -1 and get a +1 somewhere else but you still have a total of +12. Once you have them assigned then roll one dice. If it is even then your first attribute - str will be the even attribute that corresponds to that attribute bonus, then your dex is odd, then even then odd. This way you create a character like you want, now one has to suspect each other (unless someone can't count to 12 correctly), and it's fast! If you want to create a heroic game then use a higher number such as +16. [/QUOTE]
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