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$125,000 in fines for D&D pirates? Help me do the math...
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<blockquote data-quote="tomlib" data-source="post: 4966731" data-attributes="member: 76894"><p><strong>Solution</strong></p><p></p><p>I agree with the earlier post that most of the arguments being debated here are rehash of what has already been said in piracy threads. That being the case. I pose this question:</p><p> </p><p>What is the solution?</p><p> </p><p>First, the problem:</p><p> </p><p>Intellectual Property in digital format will always present a problem for the owner as they cannot distribute it in a way that is completely secure. Therefore it can be assumed that there will always be piracy.</p><p> </p><p>So, how does an individual or company with legitimate ownership of a product get a fair share of the sales.</p><p> </p><p>I would suggest a reasonable price point as being tried by Pathfinder for starters. This would cut down on the illegal downloads although certainly not eliminate them.</p><p> </p><p>I would also suggest a robust patch mechanism for legal versions of material. Again, this is not perfect with pirates finding methods around it but still would encourage legitimate sales.</p><p> </p><p>Another possibility is to have extra online material available to those who legitimately purchased the material and enter a license number.</p><p> </p><p>The solution being tried by the RIAA and WotC is to sue in the hopes it will discourage others from downloading. I'm not convinced this is an effective method but it is an attempt.</p><p> </p><p>Another solution is to simply eliminate all electronic versions although this is futile to my way of thinking. It results in $0.00 in legitimate sales and in no way slows down piracy as scanning technology is easily available.</p><p> </p><p>Any other thoughts, solutions?</p><p> </p><p>Happy Gaming,</p><p> </p><p>Tom</p></blockquote><p></p>
[QUOTE="tomlib, post: 4966731, member: 76894"] [b]Solution[/b] I agree with the earlier post that most of the arguments being debated here are rehash of what has already been said in piracy threads. That being the case. I pose this question: What is the solution? First, the problem: Intellectual Property in digital format will always present a problem for the owner as they cannot distribute it in a way that is completely secure. Therefore it can be assumed that there will always be piracy. So, how does an individual or company with legitimate ownership of a product get a fair share of the sales. I would suggest a reasonable price point as being tried by Pathfinder for starters. This would cut down on the illegal downloads although certainly not eliminate them. I would also suggest a robust patch mechanism for legal versions of material. Again, this is not perfect with pirates finding methods around it but still would encourage legitimate sales. Another possibility is to have extra online material available to those who legitimately purchased the material and enter a license number. The solution being tried by the RIAA and WotC is to sue in the hopes it will discourage others from downloading. I'm not convinced this is an effective method but it is an attempt. Another solution is to simply eliminate all electronic versions although this is futile to my way of thinking. It results in $0.00 in legitimate sales and in no way slows down piracy as scanning technology is easily available. Any other thoughts, solutions? Happy Gaming, Tom [/QUOTE]
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$125,000 in fines for D&D pirates? Help me do the math...
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