Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
$125,000 in fines for D&D pirates? Help me do the math...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4966853" data-attributes="member: 710"><p>So anything else is just a processing fee? </p><p></p><p>But it's not like investigating how is responsible for the piracy comes free, either. </p><p></p><p></p><p></p><p>In fact I would say that it hurts the regular marketing business. People don't "care" or object to your high prices, because still can get your product. So now companies are focusing on trying to force you to pay their price, instead of finding a price that you are willing to pay while remaining profitable to them. And on the other hand, people that can acquire the material for free are never put into a position to honestly determine how much the product is _really_ worth to them. Of course they can get interested if the cost is 0 $. But what about 5 $? 10 $? 15 $?</p><p></p><p></p><p>Some people download games or other media to "check them out". If they like it enough, they might buy the product. That's great. But what is with the game they kinda liked but not enough to pay the price asked for it? These people basically can't have an effect on sales price. Without the option to pirate software, it basically looks like this: </p><p>- The game is brand new. It costs X $. A number A of people buys it because they like it that much that it's worth the price.</p><p>- The game is 1 year old. The price drops to X-Y $. A number B of people buys it because they liked it but found the original price a little too high.</p><p>The game is 3 years old. The price drops to X-Y-Z $. A number C of people buys it because they liked it but not enough to pay the previous prices.</p><p></p><p>The company might now figure out that they could have made more sales with a smaller initial price, because they could have captured A+B int he first year. They could have taken it off the market sooner and they could have financed any planned upgrades and bug fixes sooner, too, since the first year might have paid to keep the full or at least a larger development working on the upgrades, patches and expansions. Heck, they could even dare to invest more in the game in the first place since they would get their money back earlier. </p><p></p><p>But with piracy, only a subset of the audience is actually "caught" at the price schemes. Maybe someone would ahve bought the game for 10 $ less. But since he already played through it, he isn't really looking to buy a game he doesn't plan on playing again. He might not even remember it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4966853, member: 710"] So anything else is just a processing fee? But it's not like investigating how is responsible for the piracy comes free, either. In fact I would say that it hurts the regular marketing business. People don't "care" or object to your high prices, because still can get your product. So now companies are focusing on trying to force you to pay their price, instead of finding a price that you are willing to pay while remaining profitable to them. And on the other hand, people that can acquire the material for free are never put into a position to honestly determine how much the product is _really_ worth to them. Of course they can get interested if the cost is 0 $. But what about 5 $? 10 $? 15 $? Some people download games or other media to "check them out". If they like it enough, they might buy the product. That's great. But what is with the game they kinda liked but not enough to pay the price asked for it? These people basically can't have an effect on sales price. Without the option to pirate software, it basically looks like this: - The game is brand new. It costs X $. A number A of people buys it because they like it that much that it's worth the price. - The game is 1 year old. The price drops to X-Y $. A number B of people buys it because they liked it but found the original price a little too high. The game is 3 years old. The price drops to X-Y-Z $. A number C of people buys it because they liked it but not enough to pay the previous prices. The company might now figure out that they could have made more sales with a smaller initial price, because they could have captured A+B int he first year. They could have taken it off the market sooner and they could have financed any planned upgrades and bug fixes sooner, too, since the first year might have paid to keep the full or at least a larger development working on the upgrades, patches and expansions. Heck, they could even dare to invest more in the game in the first place since they would get their money back earlier. But with piracy, only a subset of the audience is actually "caught" at the price schemes. Maybe someone would ahve bought the game for 10 $ less. But since he already played through it, he isn't really looking to buy a game he doesn't plan on playing again. He might not even remember it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
$125,000 in fines for D&D pirates? Help me do the math...
Top