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<blockquote data-quote="Delemental" data-source="post: 1755077" data-attributes="member: 5203"><p>I'm replying mostly to save you the indignity of having two threads with zero replies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Edit: though in the time it took me to write this, three other people posted before me. Oh, well...)</p><p></p><p>However, there's a couple of things you should realize.</p><p></p><p>There are dozens, if not hundreds of Story Hours. I've found that it usually takes a while for a particular story to gather a following - the readers need time to sort the wheat from the chaff, as it were. Also, I note that your last post is dated 12/1/03, which makes it over nine months old. Most readers assume that a Story Hour that hasn't been updated is dead, so they don't bother following it. If you look around, you'll see that most Story Hours are several entries in before they get their first responses.</p><p></p><p>When I was starting my own first Story Hour, I solicited advice. One of the best recommendations I received was that posting a Story Hour for the sake of getting replies isn't the best idea. Sure, they're nice, but not guaranteed. And not getting replies doesn't mean you don't have readers. I follow at least a half-dozen Story Hours, but I think I've posted to one of them only a single time.</p><p></p><p>You state that you have notes for several sessions of this campaign already. If you still want to, I'd suggest starting to post more of your game. If people like it, eventually they'll come out of the woodwork. If not, well, then at least you have a beautiful prose rendition of your campaign's exploits (which, given your apparent writing style, is ready to go as a screenplay). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Delemental, post: 1755077, member: 5203"] I'm replying mostly to save you the indignity of having two threads with zero replies. :) (Edit: though in the time it took me to write this, three other people posted before me. Oh, well...) However, there's a couple of things you should realize. There are dozens, if not hundreds of Story Hours. I've found that it usually takes a while for a particular story to gather a following - the readers need time to sort the wheat from the chaff, as it were. Also, I note that your last post is dated 12/1/03, which makes it over nine months old. Most readers assume that a Story Hour that hasn't been updated is dead, so they don't bother following it. If you look around, you'll see that most Story Hours are several entries in before they get their first responses. When I was starting my own first Story Hour, I solicited advice. One of the best recommendations I received was that posting a Story Hour for the sake of getting replies isn't the best idea. Sure, they're nice, but not guaranteed. And not getting replies doesn't mean you don't have readers. I follow at least a half-dozen Story Hours, but I think I've posted to one of them only a single time. You state that you have notes for several sessions of this campaign already. If you still want to, I'd suggest starting to post more of your game. If people like it, eventually they'll come out of the woodwork. If not, well, then at least you have a beautiful prose rendition of your campaign's exploits (which, given your apparent writing style, is ready to go as a screenplay). :) [/QUOTE]
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