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12th level Druid Protector
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<blockquote data-quote="Griznuq" data-source="post: 6124783" data-attributes="member: 52338"><p>I have an 11th level Druid protector, he is my first ever 4e character, and he was made for me, so I didn't get to guide his growth while he progressed... However, I love this character very much. </p><p></p><p>The idea I had behind his creation was a heavy crowd controller, so 95% of what he does pushes the target if hit like, 5 to 8 squares. It's pretty awesome. </p><p></p><p>I just leveled up to 12th, but I'm having a hard time selecting a feat. </p><p></p><p>I wanted to try to improve his AoE potency or perhaps increase his ability to heal. Currently he has a few AoE spells, call lightning, gust of wind, thorny vines, Nature's growth, verdant touch and for healing, just a daily "lesser restoration". </p><p></p><p>When I failed to find something along these lines, I thought perhaps something that knocks targets prone, or dazed, or what have you... still not much I can find.</p><p></p><p>I spent a good 50 minutes or more going through the copious amounts of feats available in the character builder, but... I have yet to find something along those lines. Does anyone have any thoughts? </p><p></p><p>Also, I am fairly certain I posted this once already, but I can't seem to find it, so sorry for the duplicate post.</p><p></p><p>Here's a summary of the character:</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Varrin, level 12</p><p>Half-Elf, Druid (Protector), Inner Circle Initiate</p><p>Druid Circle Option: Circle of Renewal</p><p>Half-Elf Power Selection Option: Dilettante</p><p>Seeker for the Lost Clan (Seeker for the Lost Clan Benefit)</p><p>Theme: Explorer</p><p></p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 21, DEX 11, INT 14, WIS 21, CHA 9</p><p></p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 16, DEX 10, INT 13, WIS 16, CHA 8</p><p></p><p></p><p>AC: 27 Fort: 26 Ref: 23 Will: 26</p><p>HP: 88 Surges: 12 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Arcana +13, Heal +16, Insight +18, Nature +16, Perception +16</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Athletics +6, Bluff +5, Diplomacy +7, Dungeoneering +12, Endurance +12, History +9, Intimidate +5, Religion +8, Stealth +5, Streetwise +5, Thievery +5</p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Explorer Utility: Surefooted Stride</p><p>Druid Utility: Nature's Growth</p><p>Druid Utility: Verdant Touch</p><p>Druid Utility: Vine Rope</p><p>Druid Utility: Senses of the Wild</p><p>Druid Attack: Summon Natural Ally</p><p>Cleric Attack 1: Burden of Earth</p><p>Druid Attack 1: Magic Stones</p><p>Druid Attack 1: Tending Strike</p><p>Druid Attack 1: Gust of Wind</p><p>Druid Utility 2: Lesser Restoration</p><p>Druid Attack 3: Call Lightning</p><p>Druid Utility 6: Raise the Stones</p><p>Druid Attack 7: Charm Beast</p><p>Druid Utility 10: Roots of Rescue</p><p>Inner Circle Initiate Attack 11: Thorny Vines</p><p>Inner Circle Initiate Utility 12: Speak with Animals and Plants</p><p></p><p>FEATS</p><p>Level 1: Learned Spellcaster</p><p>Level 1: Ritual Caster</p><p>Level 2: Orb Expertise</p><p>Level 4: Superior Implement Training (Petrified orb)</p><p>Level 6: Improved Defenses</p><p>Level 8: Bludgeon Expertise</p><p>Level 10: Battlewise</p><p>Level 11: Versatile Master</p><p></p><p>ITEMS</p><p>Petrified orb of Forceful Magic +2 x1</p><p>Gauntlets of the Ram x1</p><p>Avalanche Boots x1</p><p>Amulet of Life +2 x1</p><p>Reflecting Pool</p><p>Analyze Portal</p><p>Linked Portal</p><p>Magic Hide Armor +3 x1</p><p>Knockback Mace +2 x1</p><p>Stone Shape</p><p>Share Husk</p><p>Remove Affliction</p><p>Fey Passage</p><p>Commune With Nature</p><p>Speak with Nature</p><p>Animal Friendship</p><p>Hunter's Blessing</p><p>Hunter's Curse</p><p>Tree Shape</p><p>Lower Water</p><p>Endure Elements</p><p>Bloom</p><p>Traveler's Camouflage</p><p>Animal Messenger</p><p>Cure Disease</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Griznuq, post: 6124783, member: 52338"] I have an 11th level Druid protector, he is my first ever 4e character, and he was made for me, so I didn't get to guide his growth while he progressed... However, I love this character very much. The idea I had behind his creation was a heavy crowd controller, so 95% of what he does pushes the target if hit like, 5 to 8 squares. It's pretty awesome. I just leveled up to 12th, but I'm having a hard time selecting a feat. I wanted to try to improve his AoE potency or perhaps increase his ability to heal. Currently he has a few AoE spells, call lightning, gust of wind, thorny vines, Nature's growth, verdant touch and for healing, just a daily "lesser restoration". When I failed to find something along these lines, I thought perhaps something that knocks targets prone, or dazed, or what have you... still not much I can find. I spent a good 50 minutes or more going through the copious amounts of feats available in the character builder, but... I have yet to find something along those lines. Does anyone have any thoughts? Also, I am fairly certain I posted this once already, but I can't seem to find it, so sorry for the duplicate post. Here's a summary of the character: ====== Created Using Wizards of the Coast D&D Character Builder ====== Varrin, level 12 Half-Elf, Druid (Protector), Inner Circle Initiate Druid Circle Option: Circle of Renewal Half-Elf Power Selection Option: Dilettante Seeker for the Lost Clan (Seeker for the Lost Clan Benefit) Theme: Explorer FINAL ABILITY SCORES STR 12, CON 21, DEX 11, INT 14, WIS 21, CHA 9 STARTING ABILITY SCORES STR 11, CON 16, DEX 10, INT 13, WIS 16, CHA 8 AC: 27 Fort: 26 Ref: 23 Will: 26 HP: 88 Surges: 12 Surge Value: 22 TRAINED SKILLS Arcana +13, Heal +16, Insight +18, Nature +16, Perception +16 UNTRAINED SKILLS Acrobatics +5, Athletics +6, Bluff +5, Diplomacy +7, Dungeoneering +12, Endurance +12, History +9, Intimidate +5, Religion +8, Stealth +5, Streetwise +5, Thievery +5 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Explorer Utility: Surefooted Stride Druid Utility: Nature's Growth Druid Utility: Verdant Touch Druid Utility: Vine Rope Druid Utility: Senses of the Wild Druid Attack: Summon Natural Ally Cleric Attack 1: Burden of Earth Druid Attack 1: Magic Stones Druid Attack 1: Tending Strike Druid Attack 1: Gust of Wind Druid Utility 2: Lesser Restoration Druid Attack 3: Call Lightning Druid Utility 6: Raise the Stones Druid Attack 7: Charm Beast Druid Utility 10: Roots of Rescue Inner Circle Initiate Attack 11: Thorny Vines Inner Circle Initiate Utility 12: Speak with Animals and Plants FEATS Level 1: Learned Spellcaster Level 1: Ritual Caster Level 2: Orb Expertise Level 4: Superior Implement Training (Petrified orb) Level 6: Improved Defenses Level 8: Bludgeon Expertise Level 10: Battlewise Level 11: Versatile Master ITEMS Petrified orb of Forceful Magic +2 x1 Gauntlets of the Ram x1 Avalanche Boots x1 Amulet of Life +2 x1 Reflecting Pool Analyze Portal Linked Portal Magic Hide Armor +3 x1 Knockback Mace +2 x1 Stone Shape Share Husk Remove Affliction Fey Passage Commune With Nature Speak with Nature Animal Friendship Hunter's Blessing Hunter's Curse Tree Shape Lower Water Endure Elements Bloom Traveler's Camouflage Animal Messenger Cure Disease ====== End ====== [/QUOTE]
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