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12th Level monk with a speed of 50' had to use half her movement to stand up from prone!
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<blockquote data-quote="pming" data-source="post: 6945961" data-attributes="member: 45197"><p>Hiya!</p><p> [MENTION=6819400]WarpedAcorn[/MENTION] almost nailed it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's not about movement, it's about TIME. It's easier to write "Takes up have the characters Movement" than it is to write "Takes up half of the characters rounds worth of time". Standing up from being face first on the ground takes the same amount of time for a farmer as it does for a Fighter in full suit armor with shield, as it does for a 20th level Monk in a loin cloth. Movement has nothing to do with it. But, as I said, easier to just use a mechanic in-game that everyone as, regardless of race/class, and let the DM and Players narrate it....than it is to write a whole new sub-rule detailing the minutia of mass vs momentum that takes into account surface attributes, character stats, equipment carries, weight carried, injuries sustained, class abilities, racial structure, etc.</p><p></p><p>Yeah, stick with "It takes up half your Movement rate". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I mean, if you can accept "You are tossed, unconscious, over the cliff and you fall 70'. You take...wow, 47 points of damage" ... ... "Ouch. I only have 29hp left" ...then I see no reason why you can't say "You fall prone. Use half your movement rate to get up". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6945961, member: 45197"] Hiya! [MENTION=6819400]WarpedAcorn[/MENTION] almost nailed it. :) It's not about movement, it's about TIME. It's easier to write "Takes up have the characters Movement" than it is to write "Takes up half of the characters rounds worth of time". Standing up from being face first on the ground takes the same amount of time for a farmer as it does for a Fighter in full suit armor with shield, as it does for a 20th level Monk in a loin cloth. Movement has nothing to do with it. But, as I said, easier to just use a mechanic in-game that everyone as, regardless of race/class, and let the DM and Players narrate it....than it is to write a whole new sub-rule detailing the minutia of mass vs momentum that takes into account surface attributes, character stats, equipment carries, weight carried, injuries sustained, class abilities, racial structure, etc. Yeah, stick with "It takes up half your Movement rate". :) I mean, if you can accept "You are tossed, unconscious, over the cliff and you fall 70'. You take...wow, 47 points of damage" ... ... "Ouch. I only have 29hp left" ...then I see no reason why you can't say "You fall prone. Use half your movement rate to get up". ;) ^_^ Paul L. Ming [/QUOTE]
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12th Level monk with a speed of 50' had to use half her movement to stand up from prone!
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