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12th Level monk with a speed of 50' had to use half her movement to stand up from prone!
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<blockquote data-quote="WarpedAcorn" data-source="post: 6946836" data-attributes="member: 6819400"><p>Its not unreasonable, but it IS providing one class with an unfair advantage. Why is the Monk so much better at getting up when a Fighter has probably spent more time being knocked on his butt, and figured out a quicker way to stand up? And yes, while the Kung Fu movies will show the fighter get knocked down and spring back up, they typically aren't then running full speed...unless its a chase sequence, in which case they fall behind and have to use a more creative and acrobatic way to catch up. </p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>Because its rare is the exact reason it shouldn't be trivialized. It would be akin to removing the Incapacitated status because, although it rarely affects the players, its mildly annoying to someone. Of course, you can house rule anything you want.</p><p></p><p> </p><p></p><p>While certainly within your power to allow in your games, I feel this is an unfair advantage to the Monk when other martial classes should be well versed with knocking over their opponents, being knocked down, and knowing how to efficiently get back up. And unless the Monk has come from a Grappling-Based school, his combat experience would be no different than that of the Soldier training with Spear and Shield. Since his attacks are strike-based it makes no sense how he would have the ability to stand from prone with greater skill than anyone else. </p><p></p><p>If you are set on making the standing from prone action cost less movement, I would suggest more graceful option would be to allow an Atheltics/Acrobatics check with a DC of your choosing to reduce the amount of movement cost (maybe -5ft movement cost / 5 points on the roll). That would be an option that is fair to all players and not just Monks.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 6946836, member: 6819400"] Its not unreasonable, but it IS providing one class with an unfair advantage. Why is the Monk so much better at getting up when a Fighter has probably spent more time being knocked on his butt, and figured out a quicker way to stand up? And yes, while the Kung Fu movies will show the fighter get knocked down and spring back up, they typically aren't then running full speed...unless its a chase sequence, in which case they fall behind and have to use a more creative and acrobatic way to catch up. Fair enough. Because its rare is the exact reason it shouldn't be trivialized. It would be akin to removing the Incapacitated status because, although it rarely affects the players, its mildly annoying to someone. Of course, you can house rule anything you want. While certainly within your power to allow in your games, I feel this is an unfair advantage to the Monk when other martial classes should be well versed with knocking over their opponents, being knocked down, and knowing how to efficiently get back up. And unless the Monk has come from a Grappling-Based school, his combat experience would be no different than that of the Soldier training with Spear and Shield. Since his attacks are strike-based it makes no sense how he would have the ability to stand from prone with greater skill than anyone else. If you are set on making the standing from prone action cost less movement, I would suggest more graceful option would be to allow an Atheltics/Acrobatics check with a DC of your choosing to reduce the amount of movement cost (maybe -5ft movement cost / 5 points on the roll). That would be an option that is fair to all players and not just Monks. [/QUOTE]
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12th Level monk with a speed of 50' had to use half her movement to stand up from prone!
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