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13 Attacks a Round the Most You Can Get?
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<blockquote data-quote="tetrasodium" data-source="post: 9624415" data-attributes="member: 93670"><p>To be fair, plenty of them expressed concerns about the obvious power creep with PCs during the "playtest" too. Sometimes they are still running or playing 5e often enough to be annoyed by a design ethos that seems to be guided by little more than <a href="https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/post-9395759" target="_blank">"19 out of 20 toddlers polled wanted more candy. You should see the candy options we're including! Polls don't lie!"</a> More and more over the last decade. Rather than anything like the old 2e/3.x books like player options: combat and tactics or unearthed arcana/parts of phb2 we keep seeing more and more focus on that candy so it gets more and more burdensome to deal with the excess sugar high impacts at the table.</p><p></p><p>If the frustration you note is underserved by the 13+ attacks/round noted in the first few posts, why not show us the error of understanding?... Maybe explain to us why 13+ attacks/round from one of a good thing that positively enhanced the game for everyone at the table when one single player engages in choices that lead to everyone watching one player make 13+ attacks/round at our tables?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9624415, member: 93670"] To be fair, plenty of them expressed concerns about the obvious power creep with PCs during the "playtest" too. Sometimes they are still running or playing 5e often enough to be annoyed by a design ethos that seems to be guided by little more than [URL='https://www.enworld.org/threads/5-5-and-making-the-game-easier-for-players-and-harder-for-dms.705122/post-9395759']"19 out of 20 toddlers polled wanted more candy. You should see the candy options we're including! Polls don't lie!"[/URL] More and more over the last decade. Rather than anything like the old 2e/3.x books like player options: combat and tactics or unearthed arcana/parts of phb2 we keep seeing more and more focus on that candy so it gets more and more burdensome to deal with the excess sugar high impacts at the table. If the frustration you note is underserved by the 13+ attacks/round noted in the first few posts, why not show us the error of understanding?... Maybe explain to us why 13+ attacks/round from one of a good thing that positively enhanced the game for everyone at the table when one single player engages in choices that lead to everyone watching one player make 13+ attacks/round at our tables? [/QUOTE]
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