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13th Age Discussion: A Love Letter to The Best Parts of D&D
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<blockquote data-quote="Alphastream" data-source="post: 5945356" data-attributes="member: 11365"><p>That is always a really personal question - gamers like different things.</p><p></p><p>For me, the icons are incredible. They guarantee sweet story/PC/campaign hooks. When I read that chapter on the icons I was ready to create a campaign. </p><p></p><p>The ability of the edition to provide yummy crunch but support open imaginative play should be another strong selling point. </p><p></p><p>I also like the blend of previous D&D editions. It does it differently than Next, and for some of our group this blend was really the main selling point. </p><p></p><p>On the DM side, it was easy to have fun combats with monsters created on the fly by the DM. That could be really interesting to some. </p><p></p><p>Cool 13th Age bits like the Escalation Die can really make a difference and be a strong selling point.</p><p></p><p>But, for me, I like that this game probably won't have 20 books. I could see it having a couple of supplements and I would love a campaign book. That keeps the cost manageable, allowing most gamers to enjoy D&D Next and 13th Age, for example.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5945356, member: 11365"] That is always a really personal question - gamers like different things. For me, the icons are incredible. They guarantee sweet story/PC/campaign hooks. When I read that chapter on the icons I was ready to create a campaign. The ability of the edition to provide yummy crunch but support open imaginative play should be another strong selling point. I also like the blend of previous D&D editions. It does it differently than Next, and for some of our group this blend was really the main selling point. On the DM side, it was easy to have fun combats with monsters created on the fly by the DM. That could be really interesting to some. Cool 13th Age bits like the Escalation Die can really make a difference and be a strong selling point. But, for me, I like that this game probably won't have 20 books. I could see it having a couple of supplements and I would love a campaign book. That keeps the cost manageable, allowing most gamers to enjoy D&D Next and 13th Age, for example. [/QUOTE]
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