Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
13th Age Discussion: A Love Letter to The Best Parts of D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gamerdad39" data-source="post: 5945518" data-attributes="member: 6695447"><p>I think more of my meaning here was not with the mechanics, some of which do speak to 4E, but with the open style of the system. Many groups I played 4E with pretty much played with the sentiment-This is what my power says it does, so that's what it does. In 13th Age there was a lot more experimentation with the powers and in some cases the players did some things that weren't tied to their class powers directly. The game seems to encourage that, where it seemed not to in 4E.</p><p></p><p>I know I said it in my initial, rambling post but this may have just been a perspective thing in 4E. All your characters abilities seemed so tied up in the powers that the focus on what you could do was narrowed down to that list. Yes, in 13th Age there are powers, but they are more loosely presented and seems to leave enough opening to apply them differently. It's likely we could have done more of that in 4E, but it just didn't feel right.</p><p></p><p>Regardless of the reason behind it, I experienced a group of inspired players for the first time in a long time. As a GM I also felt the level of freedom that I had enjoyed in editions prior to 4E and the game at the table reflected that. I can't ask for more than that, which is why I will be picking up 13th Age and will likely be running it as my game of choice.</p></blockquote><p></p>
[QUOTE="gamerdad39, post: 5945518, member: 6695447"] I think more of my meaning here was not with the mechanics, some of which do speak to 4E, but with the open style of the system. Many groups I played 4E with pretty much played with the sentiment-This is what my power says it does, so that's what it does. In 13th Age there was a lot more experimentation with the powers and in some cases the players did some things that weren't tied to their class powers directly. The game seems to encourage that, where it seemed not to in 4E. I know I said it in my initial, rambling post but this may have just been a perspective thing in 4E. All your characters abilities seemed so tied up in the powers that the focus on what you could do was narrowed down to that list. Yes, in 13th Age there are powers, but they are more loosely presented and seems to leave enough opening to apply them differently. It's likely we could have done more of that in 4E, but it just didn't feel right. Regardless of the reason behind it, I experienced a group of inspired players for the first time in a long time. As a GM I also felt the level of freedom that I had enjoyed in editions prior to 4E and the game at the table reflected that. I can't ask for more than that, which is why I will be picking up 13th Age and will likely be running it as my game of choice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
13th Age Discussion: A Love Letter to The Best Parts of D&D
Top