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13th Age explained for 3e/Pathfinder fans
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<blockquote data-quote="Dungeoneer" data-source="post: 6272911" data-attributes="member: 91777"><p>Well HP is just a number. I believe it is possible for a tough monster that rolls a crit to kill a 1st level PC in one hit. PCs are by no means walking tanks. To address your overall point, though, no this isn't the kind of gritty, grim and unforgiving game you may be after. But that's okay because of what I'll explain below.</p><p></p><p></p><p></p><p>Feats do indeed confer conditional bonuses. That's pretty much what they are about. But PCs only get one per level (and it's a 10 level game) so it really shouldn't be problematic. Feats are limited, situational bonuses. Low level characters only get a couple. It shouldn't slow your game down.</p><p></p><p>You mention rolling an odd number - 13A keys a lot of stuff off the attack roll. That means you only have to roll once and you'll know whether you can do a second attack or whatever it is. It's an elegant mechanic that really speeds up the game.</p><p></p><p></p><p></p><p>Maybe it's not what you're looking for, but those little parts are handy! This is really one of the most modable games I've ever laid eyes on. The core rulebook encourages you to steal rules, change them, swap out class abilities, things like that. Alternate rule systems are suggested and fought over by the devs (really!). I always encourage people to buy the book EVEN IF THEY HAVE NO INTENTION OF RUNNING THE GAME. Because it's basically a grab bag of cool rules you can add to your existing game.</p><p></p><p>My players have decided they want to stick to 4e, but we're bringing over several rules from 13a. They specifically like the background system and the escalation die. No reason you can't do the same for your game if you decide you don't want to try 13A as is.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6272911, member: 91777"] Well HP is just a number. I believe it is possible for a tough monster that rolls a crit to kill a 1st level PC in one hit. PCs are by no means walking tanks. To address your overall point, though, no this isn't the kind of gritty, grim and unforgiving game you may be after. But that's okay because of what I'll explain below. Feats do indeed confer conditional bonuses. That's pretty much what they are about. But PCs only get one per level (and it's a 10 level game) so it really shouldn't be problematic. Feats are limited, situational bonuses. Low level characters only get a couple. It shouldn't slow your game down. You mention rolling an odd number - 13A keys a lot of stuff off the attack roll. That means you only have to roll once and you'll know whether you can do a second attack or whatever it is. It's an elegant mechanic that really speeds up the game. Maybe it's not what you're looking for, but those little parts are handy! This is really one of the most modable games I've ever laid eyes on. The core rulebook encourages you to steal rules, change them, swap out class abilities, things like that. Alternate rule systems are suggested and fought over by the devs (really!). I always encourage people to buy the book EVEN IF THEY HAVE NO INTENTION OF RUNNING THE GAME. Because it's basically a grab bag of cool rules you can add to your existing game. My players have decided they want to stick to 4e, but we're bringing over several rules from 13a. They specifically like the background system and the escalation die. No reason you can't do the same for your game if you decide you don't want to try 13A as is. [/QUOTE]
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