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13th age help
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<blockquote data-quote="mkill" data-source="post: 7210465" data-attributes="member: 55985"><p>I've seen several dozens of characters in play, and the most handy backgrounds are always those that just represent what your character has learned. If you don't have a great idea, just default to...</p><p></p><p>(1) How / where has your character grown up? What did he/she do until he/she became an adult? -- Son of a carpenter in the Wild Wood, escaped elven princess, servant in a noble house in Axis, raised by wolves in the icy north</p><p></p><p>(2) How has your character learned what he does now (i.e. his or her class)? -- Failed graduate of the Glitterhagen wizard college, proud recruit of the Dwarf King's personal guard, fence for the Axis thieves guild</p><p></p><p>Note how I'm always connecting these backgrounds to a place or a person, so you can bring those up later in the game.</p><p></p><p></p><p></p><p>In 13th Age, PCs are limited to one item per level, and levels only go to 10. Also, most items avoid static bonuses (aside from a standard bonus like +1 AC/tier for armor), and give a one-use ability instead. So there's only so far you can push a character with items. Unlike other versions of D&D, you can just throw loot at the party when you feel they've earned it (players love loot!) without breaking the game.</p><p></p><p>You can also run a game that has very little loot, but if the entire group has equipment below tier you may have to lower the levels of monsters you throw at them by 1 or 2.</p></blockquote><p></p>
[QUOTE="mkill, post: 7210465, member: 55985"] I've seen several dozens of characters in play, and the most handy backgrounds are always those that just represent what your character has learned. If you don't have a great idea, just default to... (1) How / where has your character grown up? What did he/she do until he/she became an adult? -- Son of a carpenter in the Wild Wood, escaped elven princess, servant in a noble house in Axis, raised by wolves in the icy north (2) How has your character learned what he does now (i.e. his or her class)? -- Failed graduate of the Glitterhagen wizard college, proud recruit of the Dwarf King's personal guard, fence for the Axis thieves guild Note how I'm always connecting these backgrounds to a place or a person, so you can bring those up later in the game. In 13th Age, PCs are limited to one item per level, and levels only go to 10. Also, most items avoid static bonuses (aside from a standard bonus like +1 AC/tier for armor), and give a one-use ability instead. So there's only so far you can push a character with items. Unlike other versions of D&D, you can just throw loot at the party when you feel they've earned it (players love loot!) without breaking the game. You can also run a game that has very little loot, but if the entire group has equipment below tier you may have to lower the levels of monsters you throw at them by 1 or 2. [/QUOTE]
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