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<blockquote data-quote="Dungeoneer" data-source="post: 6255120" data-attributes="member: 91777"><p>30 minutes is pretty typical for a d20 game. You're way ahead of 4e, where most fights take an hour and combat can easily drag out to 2 for n00b players. </p><p></p><p>We recently added a chess timer, set at two minutes, to our 4e game. We've discovered the average turn can indeed be taken in less than 2 minutes. And 4e is a more complicated system than 13A, so you might be able to go as low as a 90 seconds. I gave the players tokens that could be exchanged for re-rolls and other goodies when they stayed under the time limit.</p><p></p><p>Another thing I learned from 4e is that how you setup a battle has a huge impact on time. A fight on pretty normal terrain with the same number of monsters as players and just 1-2 monster types should take a normal amount of time. When you start adding lots of mooks, multiple monster types and complicated terrain features the fight will take longer. Basically, battle time scales with complexity.</p><p></p><p>This doesn't mean you shouldn't have complicated battles, just that you should save them for more significant encounters where you don't mind them taking a little longer.</p><p></p><p>But like I said, just getting a timer could speed things up significantly.</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6255120, member: 91777"] 30 minutes is pretty typical for a d20 game. You're way ahead of 4e, where most fights take an hour and combat can easily drag out to 2 for n00b players. We recently added a chess timer, set at two minutes, to our 4e game. We've discovered the average turn can indeed be taken in less than 2 minutes. And 4e is a more complicated system than 13A, so you might be able to go as low as a 90 seconds. I gave the players tokens that could be exchanged for re-rolls and other goodies when they stayed under the time limit. Another thing I learned from 4e is that how you setup a battle has a huge impact on time. A fight on pretty normal terrain with the same number of monsters as players and just 1-2 monster types should take a normal amount of time. When you start adding lots of mooks, multiple monster types and complicated terrain features the fight will take longer. Basically, battle time scales with complexity. This doesn't mean you shouldn't have complicated battles, just that you should save them for more significant encounters where you don't mind them taking a little longer. But like I said, just getting a timer could speed things up significantly. [/QUOTE]
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