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13th Age pros and cons?
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<blockquote data-quote="GameOgre" data-source="post: 6255189" data-attributes="member: 57914"><p>13th Age Rocks! Game play has been fast and fun without all the rules look ups and hassles of Pathfinder and being MUCH faster than 4E.</p><p></p><p>Really,I can't tell you how much it's rocked.Especially for the guy running the adventure. Entire short adventurers take about the same time designing a single pathfinder encounter would take.</p><p></p><p></p><p>All that said there are a few cons to the game. Keep in mind these are cons to my group and probably don't reflect most peoples ideas of cons.</p><p></p><p>Con#1- Levels. My group is just MUCH more comfortable with the 1-20 power structure and I can honestly say that it has negatively effected some of the players view of the game. It doesn't seem to matter that 13Th Ages 1-10 is the same power range as Pathfinders 1-20 only with half the numbers. Nope,several players just flat out don't like it. Silly perhaps but there you go.</p><p></p><p>Con#2-Magic Items. My guys love Pathfinder and 3.5 and the magical gobs of treasure that go along with those systems.The standard 13th Age Magic Item rules leave them wanting.I have tried to jury rig a alternative system much like Pathfinders but with a lower + end effects range but I still am unhappy.</p><p></p><p>That's it,two complaints to a otherwise great game.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6255189, member: 57914"] 13th Age Rocks! Game play has been fast and fun without all the rules look ups and hassles of Pathfinder and being MUCH faster than 4E. Really,I can't tell you how much it's rocked.Especially for the guy running the adventure. Entire short adventurers take about the same time designing a single pathfinder encounter would take. All that said there are a few cons to the game. Keep in mind these are cons to my group and probably don't reflect most peoples ideas of cons. Con#1- Levels. My group is just MUCH more comfortable with the 1-20 power structure and I can honestly say that it has negatively effected some of the players view of the game. It doesn't seem to matter that 13Th Ages 1-10 is the same power range as Pathfinders 1-20 only with half the numbers. Nope,several players just flat out don't like it. Silly perhaps but there you go. Con#2-Magic Items. My guys love Pathfinder and 3.5 and the magical gobs of treasure that go along with those systems.The standard 13th Age Magic Item rules leave them wanting.I have tried to jury rig a alternative system much like Pathfinders but with a lower + end effects range but I still am unhappy. That's it,two complaints to a otherwise great game. [/QUOTE]
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