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13th Age pros and cons?
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<blockquote data-quote="Rel" data-source="post: 6256337" data-attributes="member: 99"><p>I love this game and it has excited me more than any system since Savage Worlds (which I still also love). Most of the upsides have been addressed in detail and you can barely fill a teaspoon with stuff I don't care for about 13th Age. I'll take a second to talk about combat length though.</p><p></p><p>I'd say our combats typically run about an hour. Sometimes a bit longer. However that is probably a lot due to the fact that it's rare for me to throw something "level appropriate" at them. I tend to make most of my combats rather hard for their level, which makes them tougher, scarier, more memorable, and longer. I don't necessarily recommend doing it this way but I can't seem to shake myself of the habit and the players enjoy the challenge.</p><p></p><p>On the occasions when I've run stuff that is a "normal" encounter for their level, the PC's typically mop it up in 15-20 minutes. Since the Wizard took the Evocation talent, these encounters are sometimes over in the first round.</p><p></p><p>I think that there is so much great about this system that combat length shouldn't be a reason you don't try it. Chances are you can find a method of encounter design that works for your group and time frame.</p></blockquote><p></p>
[QUOTE="Rel, post: 6256337, member: 99"] I love this game and it has excited me more than any system since Savage Worlds (which I still also love). Most of the upsides have been addressed in detail and you can barely fill a teaspoon with stuff I don't care for about 13th Age. I'll take a second to talk about combat length though. I'd say our combats typically run about an hour. Sometimes a bit longer. However that is probably a lot due to the fact that it's rare for me to throw something "level appropriate" at them. I tend to make most of my combats rather hard for their level, which makes them tougher, scarier, more memorable, and longer. I don't necessarily recommend doing it this way but I can't seem to shake myself of the habit and the players enjoy the challenge. On the occasions when I've run stuff that is a "normal" encounter for their level, the PC's typically mop it up in 15-20 minutes. Since the Wizard took the Evocation talent, these encounters are sometimes over in the first round. I think that there is so much great about this system that combat length shouldn't be a reason you don't try it. Chances are you can find a method of encounter design that works for your group and time frame. [/QUOTE]
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