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13th Age pros and cons?
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<blockquote data-quote="Agamon" data-source="post: 6256420" data-attributes="member: 184"><p>Pretty much. With narrative tools to make it more story game-like, that's how I'd describe it. Some say there's 3e or AD&D in it. Not sure I see that, mechanically.</p><p></p><p></p><p></p><p>In our group, we have a wizard, fighter, cleric and rogue (lol, I didn't realize until I wrote that out how "iconic" our group was, 3 of the players actually chose their classes randomly). They all feel different mechanically. The fighter defends the others, the rogue runs around stabbing things, the wizard deals with groups and zapping the big guys and the cleric assists anyone in trouble, whether with buffs, healing or melee. If the wizard doesn't feel incredibly different when casting a spell, it might be because the others are doing more than swing and hit or miss, but they do have a flavor all their own.</p><p></p><p></p><p></p><p>Kinda, just in a different way. They don't mark, but they're good at intercepting and reducing damage they take.</p><p></p><p></p><p></p><p>We use minis for relative position, but the "battle mat" is the blank side of the world map I got printed out. Set up time is negligible and there's freedom to describe what your doing with the environment if it's more generalized.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6256420, member: 184"] Pretty much. With narrative tools to make it more story game-like, that's how I'd describe it. Some say there's 3e or AD&D in it. Not sure I see that, mechanically. In our group, we have a wizard, fighter, cleric and rogue (lol, I didn't realize until I wrote that out how "iconic" our group was, 3 of the players actually chose their classes randomly). They all feel different mechanically. The fighter defends the others, the rogue runs around stabbing things, the wizard deals with groups and zapping the big guys and the cleric assists anyone in trouble, whether with buffs, healing or melee. If the wizard doesn't feel incredibly different when casting a spell, it might be because the others are doing more than swing and hit or miss, but they do have a flavor all their own. Kinda, just in a different way. They don't mark, but they're good at intercepting and reducing damage they take. We use minis for relative position, but the "battle mat" is the blank side of the world map I got printed out. Set up time is negligible and there's freedom to describe what your doing with the environment if it's more generalized. [/QUOTE]
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