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13th Age pros and cons?
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<blockquote data-quote="Skyscraper" data-source="post: 6256554" data-attributes="member: 48518"><p>Hmm, this sounds a lot like 4E to me.</p><p></p><p>Don't get me wrong, I love the 4E power system. It's great. A wonderful innovation (as far as i know) and a great addition to the RPG scene. It brought excellent combat options for all classes. But there was a price to pay: spells disappeared, and wizards and clerics and other "spellcaster" used powers like any other class. Consequently, spellcasters are not special anymore in 4E. Or, worded differently, wizards are as special as any other class, since they could do just about the same thing. Classes are balanced. And monsters are balanced too, no super powerful breath weapon or gaze that turns to stone or disintegrate ray.</p><p></p><p>Is that the same in 13A? Is the dragon breath just another low-damage area of effect attack, do the spell casters just have different variations of low-damage area of effect attacks (one that deals acid damage, the other cold damage, the other fire damage; and some with a condition that can be removed easily), or do monsters or characters have access to effects that are truly dangerous, are some spells open-ended and open to interpretation, are character and monsters feats somethign beyond X damage in Y area or against one target?</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6256554, member: 48518"] Hmm, this sounds a lot like 4E to me. Don't get me wrong, I love the 4E power system. It's great. A wonderful innovation (as far as i know) and a great addition to the RPG scene. It brought excellent combat options for all classes. But there was a price to pay: spells disappeared, and wizards and clerics and other "spellcaster" used powers like any other class. Consequently, spellcasters are not special anymore in 4E. Or, worded differently, wizards are as special as any other class, since they could do just about the same thing. Classes are balanced. And monsters are balanced too, no super powerful breath weapon or gaze that turns to stone or disintegrate ray. Is that the same in 13A? Is the dragon breath just another low-damage area of effect attack, do the spell casters just have different variations of low-damage area of effect attacks (one that deals acid damage, the other cold damage, the other fire damage; and some with a condition that can be removed easily), or do monsters or characters have access to effects that are truly dangerous, are some spells open-ended and open to interpretation, are character and monsters feats somethign beyond X damage in Y area or against one target? [/QUOTE]
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