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<blockquote data-quote="WhatGravitas" data-source="post: 6256588" data-attributes="member: 33132"><p>What also makes a difference is that while many attacks are formalised as power-like parcels, they are surrounded by rather different mechanics:</p><ul> <li data-xf-list-type="ul">Classes all get unique class features (talents) from a pool - this in addition to powers/spells</li> <li data-xf-list-type="ul">Area damage and spike damage his very rare outside of spells</li> <li data-xf-list-type="ul">Only spells are used in the semi-Vancian way, fighters have attacks triggered by rolls, rogues need <em>momentum</em> for some powers and so on.</li> </ul><p></p><p>So, between the different mechanics and complexity between classes, together with class features, it's not quite as structurally similar as 4E. I think saying it's a middle ground between 4E and previous editions is a fair description for this aspect of the game.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 6256588, member: 33132"] What also makes a difference is that while many attacks are formalised as power-like parcels, they are surrounded by rather different mechanics: [LIST] [*]Classes all get unique class features (talents) from a pool - this in addition to powers/spells [*]Area damage and spike damage his very rare outside of spells [*]Only spells are used in the semi-Vancian way, fighters have attacks triggered by rolls, rogues need [i]momentum[/i] for some powers and so on. [/LIST] So, between the different mechanics and complexity between classes, together with class features, it's not quite as structurally similar as 4E. I think saying it's a middle ground between 4E and previous editions is a fair description for this aspect of the game. [/QUOTE]
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