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<blockquote data-quote="GrahamWills" data-source="post: 6256666" data-attributes="member: 75787"><p><strong>Combat Description; 14th Age</strong></p><p></p><p>I've run a lot of 13th Age, 4e, 3.5 and AD&D over the decades, and 13th Age, although it has some similarities to all of them, it does feel unique enough that saying "it's an X clone" isn't strongly representative. My players include a B/X preferred, 3.5 only and a strong 4e player, and they all enjoy it strongly. So I think it really has hit a sweet spot.</p><p></p><p>One earlier question was "are all the classes similar in combat, in the 4e style?". My answer is a sample round of combat:</p><p></p><p>First, no grid. Combat map has a cave floor, a vine-covered cliff, and an upper cave area. That's it.</p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #ff0000">Ranger and his bear</span> move into a pincer attack on one of the guys on the ground</li> <li data-xf-list-type="ul">Barbarian charges into combat. <span style="color: #0000ff">His belt gives him a big defense bonus </span>the very first round of combat, so he wades in happily, doing <span style="color: #ff0000">standard swingy-sword killing stuff</span></li> <li data-xf-list-type="ul"><span style="color: #ff0000">Rogue slips into the darkness and hits the mental defense of all the enemy</span>; he can now reappear anywhere he likes next turn, so long as he could have traveled there in a round. He's effectively undetectable.</li> <li data-xf-list-type="ul">Bard rolls really badly with a singing attack, but <span style="color: #ff0000">it's an even dice roll, so she gets to tell the barbarian to "move it!"</span>. Barbarian starts climbing the vines.</li> <li data-xf-list-type="ul">20 Tasloi appear out of hiding in the vines and throw spears at opponents. Much dismay in party</li> <li data-xf-list-type="ul">Wizard misses with an <span style="color: #ff0000">acid attack</span></li> </ul><p></p><p>Next round:</p><ul> <li data-xf-list-type="ul">Ranger fails to roll successfully for his <span style="color: #ff0000">terrain effect stunt</span>; if he succeeded he could have done some cool stunt like pulls some of the vines down. Instead concentrates on sticking the pointy end if his sword into stuff, aided by the bear. [Because the <span style="color: #0000ff">Ranger's bear had eaten a blue-dragon possessed hobgoblin</span> the day before]. The bear's attack now does an extra bit of lightning damage this combat</li> <li data-xf-list-type="ul">Barbarian <span style="color: #ff0000">rages</span> and kills 4 tasloi in one attack. Foes seem worried.</li> <li data-xf-list-type="ul">Rogue appears out of nowhere near one of the enemy and <span style="color: #ff0000">destroys him in one blow</span>. Foes are definitely worried.</li> <li data-xf-list-type="ul"><span style="color: #0000ff">Bard has successfully convinced a hobgoblin they should be allies </span>(in the last fight) and sends him to get the others to stop fighting. Hobgoblin starts climbing the vines and talks to others up there</li> <li data-xf-list-type="ul">10 tasloi keep attacking. they concentrate on the rogue, who takes a lot of damage</li> <li data-xf-list-type="ul">Wizard does a <span style="color: #ff0000">minor zot</span>.</li> </ul><p></p><p>Items in red are character class abilities. Blue items were inspired by icon relationship rolls and everything else is just regular roleplaying. In the rest of the fight the barbarian will be dominated and attack a friend, the hobgoblin ally will push a coupe, of tasloi to their death, and the bear will eat well. The rogue will lie on the floor with many spears in him wondering if perhaps his 4e experience in building hyper-optimized characters might not be the best plan in 13th Age.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 6256666, member: 75787"] [b]Combat Description; 14th Age[/b] I've run a lot of 13th Age, 4e, 3.5 and AD&D over the decades, and 13th Age, although it has some similarities to all of them, it does feel unique enough that saying "it's an X clone" isn't strongly representative. My players include a B/X preferred, 3.5 only and a strong 4e player, and they all enjoy it strongly. So I think it really has hit a sweet spot. One earlier question was "are all the classes similar in combat, in the 4e style?". My answer is a sample round of combat: First, no grid. Combat map has a cave floor, a vine-covered cliff, and an upper cave area. That's it. [LIST] [*][COLOR=#ff0000]Ranger and his bear[/COLOR] move into a pincer attack on one of the guys on the ground [*]Barbarian charges into combat. [COLOR=#0000ff]His belt gives him a big defense bonus [/COLOR]the very first round of combat, so he wades in happily, doing [COLOR=#ff0000]standard swingy-sword killing stuff[/COLOR] [*][COLOR=#ff0000]Rogue slips into the darkness and hits the mental defense of all the enemy[/COLOR]; he can now reappear anywhere he likes next turn, so long as he could have traveled there in a round. He's effectively undetectable. [*]Bard rolls really badly with a singing attack, but [COLOR=#ff0000]it's an even dice roll, so she gets to tell the barbarian to "move it!"[/COLOR]. Barbarian starts climbing the vines. [*]20 Tasloi appear out of hiding in the vines and throw spears at opponents. Much dismay in party [*]Wizard misses with an [COLOR=#ff0000]acid attack[/COLOR] [/LIST] Next round: [LIST] [*]Ranger fails to roll successfully for his [COLOR=#ff0000]terrain effect stunt[/COLOR]; if he succeeded he could have done some cool stunt like pulls some of the vines down. Instead concentrates on sticking the pointy end if his sword into stuff, aided by the bear. [Because the [COLOR=#0000ff]Ranger's bear had eaten a blue-dragon possessed hobgoblin[/COLOR] the day before]. The bear's attack now does an extra bit of lightning damage this combat [*]Barbarian [COLOR=#ff0000]rages[/COLOR] and kills 4 tasloi in one attack. Foes seem worried. [*]Rogue appears out of nowhere near one of the enemy and [COLOR=#ff0000]destroys him in one blow[/COLOR]. Foes are definitely worried. [*][COLOR=#0000ff]Bard has successfully convinced a hobgoblin they should be allies [/COLOR](in the last fight) and sends him to get the others to stop fighting. Hobgoblin starts climbing the vines and talks to others up there [*]10 tasloi keep attacking. they concentrate on the rogue, who takes a lot of damage [*]Wizard does a [COLOR=#ff0000]minor zot[/COLOR]. [/LIST] Items in red are character class abilities. Blue items were inspired by icon relationship rolls and everything else is just regular roleplaying. In the rest of the fight the barbarian will be dominated and attack a friend, the hobgoblin ally will push a coupe, of tasloi to their death, and the bear will eat well. The rogue will lie on the floor with many spears in him wondering if perhaps his 4e experience in building hyper-optimized characters might not be the best plan in 13th Age. [/QUOTE]
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