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<blockquote data-quote="GrahamWills" data-source="post: 6256671" data-attributes="member: 75787"><p><strong>Icon relationships</strong></p><p></p><p>Icon relationships are a fun, if tricky, feature of 13th Age. At the start of each session you roll to see if any of your relationships with icons have an impact on this session. I had set the following notes for the mini-campaign:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>Archmage</strong>: Aratheas (J4) and Horan (H) both have strong ties to the Archmage.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>Diabolist</strong>: The Yuan Ti follow and are aligned with her<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>Dwarf King</strong>: There is a long-lost dwarven runestone hidden here that may help him unlock the Hall of Vengeance.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>The Elf Queen</strong>: Like the High Druid, she is interested in the jungle areas. Aratheas (J4) has lived in the Court of Queen’s wood and serves the Queen loyally.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>The Emperor</strong>: A previous emperor built this city a long time ago. The mongrelmen believe him to be a god and worship him.<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>The Great Gold Wyrm</strong>: Opposes the diabolist and strongly dislikes the Yuan Ti<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>The High Druid</strong>: The tasloi serve her and she guards and protects the jungles<br /> </span></li> <li data-xf-list-type="ul"><span style="font-family: 'Georgia'"><strong>Orc Lord:</strong> Loosely associated with the Bugbears. The Bullywugs fear and vaguely revere him.</span></li> </ul><p></p><p>Because of good icon rolls, the bard (conflicted with the Diabolist) was able to see out of Yuan-Ti statues eyes. Useful for guarding, but it occasionally caused her issues. The ranger (elf queen) nearly managed to get snuggly with Aratheas, but screwed up his charisma checks (and because he is an elf reincarnated as a dwarf). Also because of relationships (and some play) one player became a council leader for the Bugbears (the like the prince of Shadows) and was thrown out of the mongrel men village, where the rest of the party were hiding out, and where the Barbarian, with strong tie to the emporer, was seen as a natural leader. None of that was planned upfront, all happened in one session leading to prep for the next one.</p><p></p><p></p><p>----------------------</p><p></p><p>I hope those posts gave some 13th Age flavor. As with any system, good players and running is the most important element, but I find 13th age has a nice blend of system and freedom, so that players both have freeform elements with rules, and also have some rule outlines for freeform play.</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 6256671, member: 75787"] [b]Icon relationships[/b] Icon relationships are a fun, if tricky, feature of 13th Age. At the start of each session you roll to see if any of your relationships with icons have an impact on this session. I had set the following notes for the mini-campaign: [LIST] [*][FONT=Georgia][B]Archmage[/B]: Aratheas (J4) and Horan (H) both have strong ties to the Archmage. [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]Diabolist[/B]: The Yuan Ti follow and are aligned with her [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]Dwarf King[/B]: There is a long-lost dwarven runestone hidden here that may help him unlock the Hall of Vengeance. [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]The Elf Queen[/B]: Like the High Druid, she is interested in the jungle areas. Aratheas (J4) has lived in the Court of Queen’s wood and serves the Queen loyally. [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]The Emperor[/B]: A previous emperor built this city a long time ago. The mongrelmen believe him to be a god and worship him. [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]The Great Gold Wyrm[/B]: Opposes the diabolist and strongly dislikes the Yuan Ti [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]The High Druid[/B]: The tasloi serve her and she guards and protects the jungles [/FONT] [*][FONT=Georgia][/FONT][FONT=Georgia][B]Orc Lord:[/B] Loosely associated with the Bugbears. The Bullywugs fear and vaguely revere him.[/FONT] [/LIST] Because of good icon rolls, the bard (conflicted with the Diabolist) was able to see out of Yuan-Ti statues eyes. Useful for guarding, but it occasionally caused her issues. The ranger (elf queen) nearly managed to get snuggly with Aratheas, but screwed up his charisma checks (and because he is an elf reincarnated as a dwarf). Also because of relationships (and some play) one player became a council leader for the Bugbears (the like the prince of Shadows) and was thrown out of the mongrel men village, where the rest of the party were hiding out, and where the Barbarian, with strong tie to the emporer, was seen as a natural leader. None of that was planned upfront, all happened in one session leading to prep for the next one. ---------------------- I hope those posts gave some 13th Age flavor. As with any system, good players and running is the most important element, but I find 13th age has a nice blend of system and freedom, so that players both have freeform elements with rules, and also have some rule outlines for freeform play. [/QUOTE]
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