Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
13th Age pros and cons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 6258302" data-attributes="member: 48518"><p>Thanks for yet more replies.</p><p></p><p>The cooperative storytelling is very appealing to me. I like games to include some rules in that respect, that goes beyond allowing rolling a die (which, to me, is not storytelling, it's rolling a die). So what is hinted at above allowing a player to trade icon points to add story elements to the game, if I understand correctly, is very interesting.</p><p></p><p>p.s.: I like the argument that "if your group is comprised of jerks, you won't like this game". I wonder who will react to that with "oh ok, let's forget about it then". Haha <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>What's this "let's play" element that you are hinting at in your article? Does it represent something in the game? Is it some sort of column within the book where the designers provide optional rules or other types of suggestions for adventure design or gameplay? Or something else? Or nothing?</p><p></p><p>*************</p><p></p><p>On quickness of combat: I have trouble reconciling that one person says that it takes 2 hours + for his battles (and he seems to have a similar group to mine), while others speak of 20 minutes. Do people that have 30 minute and less in most of their combats, take a leisurely approach to combat, full of jokes and potato chips? Or do they drive the game forward in a disciplined way where everyone is ready on their turn, the damage dice are rolled simultaneously with the to hit die, and the tone is generally serious (serious does not mean people dont have fun)? Do you use minis and battlemaps or not?</p><p></p><p>I'm sorry to bring this back and I don't want to beat on a dead horse, but I've most incredulously read so many 4E threads where speed of combat was discussed, and I couldn't believe my eyes when some people posted that their battles lasted 30-60 minutes, or even less. While mine were 2-3 hours. So I came to the conclusion that these people simply had a very disciplined approach to gaming, at least during combats, to conclude combat scenes with such celerity. There were many suggestions, from use of dry-erase boards to write initiative and conditions, to rolling damage at the same time as the attack, to having players prepare their turns while their predecessor was acting, to the DM outsoucring some of his tasks (e.g. initiative tracking, etc...), to introducing a strict approach during battles (no talking when not on your turn, ...), etc... Our group has tried to improve when we played 4E, but the best we could do was bring down battles from 3 to 2.5 hours and we simply didn't like to need to have that approach to be able to cut down on combat durationg, to in turn be able to do something else than combat during a given session. And I wont talk about the mega battles that took more than one session to conclude! Just your regular run-of-the-mill (Level+2) battle.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6258302, member: 48518"] Thanks for yet more replies. The cooperative storytelling is very appealing to me. I like games to include some rules in that respect, that goes beyond allowing rolling a die (which, to me, is not storytelling, it's rolling a die). So what is hinted at above allowing a player to trade icon points to add story elements to the game, if I understand correctly, is very interesting. p.s.: I like the argument that "if your group is comprised of jerks, you won't like this game". I wonder who will react to that with "oh ok, let's forget about it then". Haha :lol: What's this "let's play" element that you are hinting at in your article? Does it represent something in the game? Is it some sort of column within the book where the designers provide optional rules or other types of suggestions for adventure design or gameplay? Or something else? Or nothing? ************* On quickness of combat: I have trouble reconciling that one person says that it takes 2 hours + for his battles (and he seems to have a similar group to mine), while others speak of 20 minutes. Do people that have 30 minute and less in most of their combats, take a leisurely approach to combat, full of jokes and potato chips? Or do they drive the game forward in a disciplined way where everyone is ready on their turn, the damage dice are rolled simultaneously with the to hit die, and the tone is generally serious (serious does not mean people dont have fun)? Do you use minis and battlemaps or not? I'm sorry to bring this back and I don't want to beat on a dead horse, but I've most incredulously read so many 4E threads where speed of combat was discussed, and I couldn't believe my eyes when some people posted that their battles lasted 30-60 minutes, or even less. While mine were 2-3 hours. So I came to the conclusion that these people simply had a very disciplined approach to gaming, at least during combats, to conclude combat scenes with such celerity. There were many suggestions, from use of dry-erase boards to write initiative and conditions, to rolling damage at the same time as the attack, to having players prepare their turns while their predecessor was acting, to the DM outsoucring some of his tasks (e.g. initiative tracking, etc...), to introducing a strict approach during battles (no talking when not on your turn, ...), etc... Our group has tried to improve when we played 4E, but the best we could do was bring down battles from 3 to 2.5 hours and we simply didn't like to need to have that approach to be able to cut down on combat durationg, to in turn be able to do something else than combat during a given session. And I wont talk about the mega battles that took more than one session to conclude! Just your regular run-of-the-mill (Level+2) battle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
13th Age pros and cons?
Top