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13th Age pros and cons?
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<blockquote data-quote="RevTurkey" data-source="post: 6258313"><p>Probably repeating points already well made but...</p><p></p><p>my group's experience:</p><p></p><p>Good game. We like it. The way things are set up makes for many gentle pushes towards roleplaying and storytelling. Players felt invested in their characters quickly without much work.</p><p></p><p>We liked rolling lots of dice...reminded us of Tunnels and Trolls I think.</p><p>Monsters had some interesting triggers and less predictable than many games.</p><p></p><p>The writing in the book is easy to read and fun. I hate dry text book approaches and this doesn't fall into that category...quite the opposite.</p><p></p><p>No tactical grid required...hurray! That's how we like to play around my neck o' the woods.</p><p></p><p>The thing I noticed as a DM though is that rounds go by very quickly. Okay combat might take a while but I found I was getting to a new round fast...and yet everybody had done something exciting, interesting or at least attempted to do. Book keeping was easy and I found myself getting more and more animated and enjoying the game...telling the story with more flair as my mind was free of the details of crunchy rules checking but yet inspired by the action happening in the game.</p><p></p><p>Is it the only game I will be playing? Nope. But it is a damn fine one and going to get a lot of use.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh..sorry..cons: erm...more utility spells for the Wizard? That was the only complaint.</p></blockquote><p></p>
[QUOTE="RevTurkey, post: 6258313"] Probably repeating points already well made but... my group's experience: Good game. We like it. The way things are set up makes for many gentle pushes towards roleplaying and storytelling. Players felt invested in their characters quickly without much work. We liked rolling lots of dice...reminded us of Tunnels and Trolls I think. Monsters had some interesting triggers and less predictable than many games. The writing in the book is easy to read and fun. I hate dry text book approaches and this doesn't fall into that category...quite the opposite. No tactical grid required...hurray! That's how we like to play around my neck o' the woods. The thing I noticed as a DM though is that rounds go by very quickly. Okay combat might take a while but I found I was getting to a new round fast...and yet everybody had done something exciting, interesting or at least attempted to do. Book keeping was easy and I found myself getting more and more animated and enjoying the game...telling the story with more flair as my mind was free of the details of crunchy rules checking but yet inspired by the action happening in the game. Is it the only game I will be playing? Nope. But it is a damn fine one and going to get a lot of use. :) Oh..sorry..cons: erm...more utility spells for the Wizard? That was the only complaint. [/QUOTE]
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