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<blockquote data-quote="Evilhalfling" data-source="post: 6285100" data-attributes="member: 16991"><p>1) backgrounds - it varies by player, I had one that covered physical/social/and knowledge checks with 3 sweeping backgrounds (he also took extra back grounding as a feat) at least some of the time I gave him 1/2 value for his points, or flatly told him that in one instance or another it didn't apply. Other players I encouraged to broaden their backgrounds, or at least provide more specifics with the names. I convinced one Barbarian player to trade </p><p>"Plant and animal lore" for "Trained by the druid Grimjaw" by the end of the short campaign he was burning icon rolls for the ability to transform into a bear and cast entangle (+3 with great druid, gets you a lot of success) </p><p>- to answer one of your sub questions - yes I worked with players to broaden or narrow backgrounds.</p><p></p><p></p><p>2 & 3 Tactical monsters & play examples. I added a system of quick action risky maneuvers that were basically a skill roll vs PD or MD that allowed pushing, grappling, disarms, and overruns. You could also try the same things as a standard action with no risk of an OA or negative condition. </p><p></p><p>Monsters used it to knock PCs off a wall, to disarm and to grab. PCs used it to knock monsters off walls, knock over scaling ladders, grapple and generate clouds of dust for cover. They also used it to interfere with demonic magic, and to counter command summoned monsters (the drow sorceress had 4 ranks in demon summoner) </p><p></p><p>The system (which I borrowed) was added to the 13th age page. <a href="http://www.pelgranepress.com/?p=14078" target="_blank">http://www.pelgranepress.com/?p=14078</a></p><p></p><p>Other than that I had a dragon & kobold servants. (from the bestiary) if the kobolds hit the dragon got +5 to damage that target. The PCs worked really hard to get the 'marked' PCs away from the dragons full attack. The full attack didn't trigger every time, but it was a big risk when it did. </p><p>The party set an ambush for some giant desert cats. the cats smelled it coming and hit the party sorcerer left to guard a flanking canyon wall. getting the party up the wall and before the sorc was eaten was quite the trick (he still had 6 hp above final death, after the paladin took part of an attack for him)</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 6285100, member: 16991"] 1) backgrounds - it varies by player, I had one that covered physical/social/and knowledge checks with 3 sweeping backgrounds (he also took extra back grounding as a feat) at least some of the time I gave him 1/2 value for his points, or flatly told him that in one instance or another it didn't apply. Other players I encouraged to broaden their backgrounds, or at least provide more specifics with the names. I convinced one Barbarian player to trade "Plant and animal lore" for "Trained by the druid Grimjaw" by the end of the short campaign he was burning icon rolls for the ability to transform into a bear and cast entangle (+3 with great druid, gets you a lot of success) - to answer one of your sub questions - yes I worked with players to broaden or narrow backgrounds. 2 & 3 Tactical monsters & play examples. I added a system of quick action risky maneuvers that were basically a skill roll vs PD or MD that allowed pushing, grappling, disarms, and overruns. You could also try the same things as a standard action with no risk of an OA or negative condition. Monsters used it to knock PCs off a wall, to disarm and to grab. PCs used it to knock monsters off walls, knock over scaling ladders, grapple and generate clouds of dust for cover. They also used it to interfere with demonic magic, and to counter command summoned monsters (the drow sorceress had 4 ranks in demon summoner) The system (which I borrowed) was added to the 13th age page. [url]http://www.pelgranepress.com/?p=14078[/url] Other than that I had a dragon & kobold servants. (from the bestiary) if the kobolds hit the dragon got +5 to damage that target. The PCs worked really hard to get the 'marked' PCs away from the dragons full attack. The full attack didn't trigger every time, but it was a big risk when it did. The party set an ambush for some giant desert cats. the cats smelled it coming and hit the party sorcerer left to guard a flanking canyon wall. getting the party up the wall and before the sorc was eaten was quite the trick (he still had 6 hp above final death, after the paladin took part of an attack for him) [/QUOTE]
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