Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
13th Age questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 6287623" data-attributes="member: 4881"><p>I am currently playing in a 13th Age campaign, and in my personal experience combat is extremely untactical.</p><p></p><p>The main culprit is the strange "no map, relative range" design. Basically there are only 4 distances in combat: engaged, nearby, far away, and so-far-you-arent-in-combat. Because of this there is no maneuvering, flanking, sniping, or any other positional tactics.</p><p></p><p>It takes one move to go from one range band to another and if you give up an attack you can move twice in a round...so you can never be more than one round of movement away from a creature and still shoot it with a bow or spell. There are rule for having other party members intercept, however that requires they not be engaged with another combatant, a state that all your fighters and defenders will be in after the first round.</p><p></p><p>The secondary culprit is there are NO written combat maneuvers and options. Want to trip, disarm, blind, or do anything other than attack or a power listed on your sheet? GMs perogative. Once the argument is made "well, the GM can always house-rule you doing that" then you are basically admitting that 13th Age itself doesn't allow it.</p><p></p><p>I am currently playing a 2nd level human cleric. Every combat consists of using one or two of my 5 daily low-level buffs and then standing around toe-to-toe rolling attack rolls versus whatever opponent is threatening a party member. Thats it. Doesn't matter the terrain, the circumstances, the opponents, or anything. Wait for your turn. Roll to-hit. Do some damage.</p><p></p><p>It feels like a throwback to 2e combat days...which is not a step forward for me.</p><p></p><p>I'm not saying 13th Age is a bad game....but it IS a bad game if you like your combats to be tactical in nature.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 6287623, member: 4881"] I am currently playing in a 13th Age campaign, and in my personal experience combat is extremely untactical. The main culprit is the strange "no map, relative range" design. Basically there are only 4 distances in combat: engaged, nearby, far away, and so-far-you-arent-in-combat. Because of this there is no maneuvering, flanking, sniping, or any other positional tactics. It takes one move to go from one range band to another and if you give up an attack you can move twice in a round...so you can never be more than one round of movement away from a creature and still shoot it with a bow or spell. There are rule for having other party members intercept, however that requires they not be engaged with another combatant, a state that all your fighters and defenders will be in after the first round. The secondary culprit is there are NO written combat maneuvers and options. Want to trip, disarm, blind, or do anything other than attack or a power listed on your sheet? GMs perogative. Once the argument is made "well, the GM can always house-rule you doing that" then you are basically admitting that 13th Age itself doesn't allow it. I am currently playing a 2nd level human cleric. Every combat consists of using one or two of my 5 daily low-level buffs and then standing around toe-to-toe rolling attack rolls versus whatever opponent is threatening a party member. Thats it. Doesn't matter the terrain, the circumstances, the opponents, or anything. Wait for your turn. Roll to-hit. Do some damage. It feels like a throwback to 2e combat days...which is not a step forward for me. I'm not saying 13th Age is a bad game....but it IS a bad game if you like your combats to be tactical in nature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
13th Age questions
Top