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<blockquote data-quote="D.M.T.rpg" data-source="post: 6297922" data-attributes="member: 6750771"><p>I'm beginning to feel like some of the monsters are not very dramatic. What I mean is that a lot of the monster special abilities do stuff on paper, but don't really "show" on the battlefield. A bonus to damage or a bonus to hit based on odd/even/hit/miss/etc. It seems to be mostly number changes, even most of the conditions are simple number adjustments. I suppose anything can be played up with more descriptive embellishment, but it doesn't always do something "interesting".</p><p></p><p>I'm missing some of 4e's difficult terrain, push, pull, slide, knock prone, zones, shifts, stances, auras, etc. Not to say that all that cannot be house ruled in, just that I don't want to develop my own 13th age monster manual. I just don't have that kind of time/effort/design skills.</p><p></p><p>Some player options seem a little slim. As noted above, a player of mine had a fighter, but felt like he really didn't have many options.</p><p></p><p>All that said, I enjoy the game. I'm hoping 13 True Ways give a nice shot in the arm, and opens up the system at least a little.</p></blockquote><p></p>
[QUOTE="D.M.T.rpg, post: 6297922, member: 6750771"] I'm beginning to feel like some of the monsters are not very dramatic. What I mean is that a lot of the monster special abilities do stuff on paper, but don't really "show" on the battlefield. A bonus to damage or a bonus to hit based on odd/even/hit/miss/etc. It seems to be mostly number changes, even most of the conditions are simple number adjustments. I suppose anything can be played up with more descriptive embellishment, but it doesn't always do something "interesting". I'm missing some of 4e's difficult terrain, push, pull, slide, knock prone, zones, shifts, stances, auras, etc. Not to say that all that cannot be house ruled in, just that I don't want to develop my own 13th age monster manual. I just don't have that kind of time/effort/design skills. Some player options seem a little slim. As noted above, a player of mine had a fighter, but felt like he really didn't have many options. All that said, I enjoy the game. I'm hoping 13 True Ways give a nice shot in the arm, and opens up the system at least a little. [/QUOTE]
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