Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
[13th Age] Stealing the mook rules from 13A
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6363738" data-attributes="member: 1165"><p>Yesterday our Greyhawk DM tried something interesting: using 13th Age-style mooks instead of minions.</p><p></p><p>In the 4e game I'm running, I don't use minions much, as two PCs have encounter powers that deal AoE damage without needing any sort of attack roll and another has a daily that can do that for the entire battle, so I'm unlikely to use minions unless they're orcs (final attack when "killed"). In the Greyhawk game, my PC is a wizard who frequently dishes out Stinking Cloud, a mobile damage-dealing zone which is obviously going to slaughter minions, although it's primary function seems to be to cripple archers (and also give our monk something to throw bad guys into, plus my own PC's Thunderwave and Spectral Ram).</p><p></p><p>So the Greyhawk DM created "mooks". He took regular monsters and cut all their stats in one quarter. This resulted in probably too little damage, but that's an easy fix to make. I thought it worked out pretty well. Because they were dealing flat damage, they dished out damage fast and took it fast too, but could each survive at least one round in the mobile zone of strangling poison gas.</p><p></p><p>Following the 13th Age rules, mooks share hit points in a pool. The mooks attacked in groups of four, and if you overkilled one the damage carried over to another mook in a pool. However, this seemed to make AoE and multi-target attacks <em>really</em> strong against th em, since apparently hitting three mooks in a pool deals triple damage. It didn't come up, but damage would have been pretty satisfying if anyone had a power like Cleaving Strike. I couldn't figure out if AoEs work that way against mooks in 13th Age.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6363738, member: 1165"] Yesterday our Greyhawk DM tried something interesting: using 13th Age-style mooks instead of minions. In the 4e game I'm running, I don't use minions much, as two PCs have encounter powers that deal AoE damage without needing any sort of attack roll and another has a daily that can do that for the entire battle, so I'm unlikely to use minions unless they're orcs (final attack when "killed"). In the Greyhawk game, my PC is a wizard who frequently dishes out Stinking Cloud, a mobile damage-dealing zone which is obviously going to slaughter minions, although it's primary function seems to be to cripple archers (and also give our monk something to throw bad guys into, plus my own PC's Thunderwave and Spectral Ram). So the Greyhawk DM created "mooks". He took regular monsters and cut all their stats in one quarter. This resulted in probably too little damage, but that's an easy fix to make. I thought it worked out pretty well. Because they were dealing flat damage, they dished out damage fast and took it fast too, but could each survive at least one round in the mobile zone of strangling poison gas. Following the 13th Age rules, mooks share hit points in a pool. The mooks attacked in groups of four, and if you overkilled one the damage carried over to another mook in a pool. However, this seemed to make AoE and multi-target attacks [i]really[/i] strong against th em, since apparently hitting three mooks in a pool deals triple damage. It didn't come up, but damage would have been pretty satisfying if anyone had a power like Cleaving Strike. I couldn't figure out if AoEs work that way against mooks in 13th Age. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
[13th Age] Stealing the mook rules from 13A
Top