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*Dungeons & Dragons
13th Level Brawny Rogue -- which Encounter Power to lose?
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<blockquote data-quote="Sagiro" data-source="post: 5720094" data-attributes="member: 726"><p>A strange question, given that when I posted I hadn't made up my mind, <em>and</em> that my inclination has shifted somewhat since it started, <em>and</em> that I still haven't made up my mind. I apologize if I seem argumentative; I'm just trying to provide more possibly-relevant information to those who are kind enough to be giving advice.</p><p></p><p></p><p>It's entirely possible that I'm under-utilizing Low Slash, as I think I've admitted above. I'm not sure I'd call Slow a "powerful control ability" (I'd reserve that term for dazing, stunning and restraining) but I might be undervaluing it, especially given our collective dearth of control. But remember -- I very seldom miss in combat. That means I'm not likely to get Sneak Attack damage on a Low Slash (unless I use an AP, but I usually save those for the Knockout/Bloodbath combo.) </p><p></p><p>Despite that, I think you're generally correct -- I tend to think of Low Slash as "my minor attack" and not "my attack that slows and slides enemies." I should realign my thinking.</p><p></p><p></p><p>Oh, I'm certain that Rogues make rotten Defenders. That wasn't a choice made with any kind of serious optimization in mind.</p><p></p><p>When it comes time to pick an encounter power to use, my thinking is usually like this: which is more important right now?</p><p>A) doing a small amount of extra damage, plus slowing (which will keep the enemy from escaping), plus sliding</p><p>B) inflicting daze, which limits the enemy to one action, gives everyone else +2 to hit, and guarantees me a sneak attack next round.</p><p></p><p>Sometimes the monster isn't planning on fleeing (or even moving much), and sometimes I don't have any better place for the monster right now. In those cases, Low Slash loses some value. In fairness, sometimes the monster only has one action it wants to take, so that part of Daze doesn't matter. And sometimes I'll be able to get sneak attack anyway. Perhaps it's a function of the DM's monsters, which very often take multiple actions in a round.</p><p></p><p></p><p>This last is an excellent point. Retaining Low Slash certainly gives me more flexibility.</p><p></p><p></p><p>More info: I think the Avenger might be put out by me sliding enemies away from him. Our group dynamics are a little hard to pin down, and our fights tend to vary. 2.5 of us like to be next to the monster (me, the avenger, and the ranger sometimes.) The other three do not (sorcerer, shaman, wizard). Between the monsters coming to us, and the avenger's tendency for adjacency, I'm almost never the *only* one next my target. Low Slash/Cunning Stalker is a nice combo, though, which I hadn't considered.</p><p></p><p>Anyway, thanks for giving me more opinions to chew upon!</p></blockquote><p></p>
[QUOTE="Sagiro, post: 5720094, member: 726"] A strange question, given that when I posted I hadn't made up my mind, [i]and[/i] that my inclination has shifted somewhat since it started, [i]and[/i] that I still haven't made up my mind. I apologize if I seem argumentative; I'm just trying to provide more possibly-relevant information to those who are kind enough to be giving advice. It's entirely possible that I'm under-utilizing Low Slash, as I think I've admitted above. I'm not sure I'd call Slow a "powerful control ability" (I'd reserve that term for dazing, stunning and restraining) but I might be undervaluing it, especially given our collective dearth of control. But remember -- I very seldom miss in combat. That means I'm not likely to get Sneak Attack damage on a Low Slash (unless I use an AP, but I usually save those for the Knockout/Bloodbath combo.) Despite that, I think you're generally correct -- I tend to think of Low Slash as "my minor attack" and not "my attack that slows and slides enemies." I should realign my thinking. Oh, I'm certain that Rogues make rotten Defenders. That wasn't a choice made with any kind of serious optimization in mind. When it comes time to pick an encounter power to use, my thinking is usually like this: which is more important right now? A) doing a small amount of extra damage, plus slowing (which will keep the enemy from escaping), plus sliding B) inflicting daze, which limits the enemy to one action, gives everyone else +2 to hit, and guarantees me a sneak attack next round. Sometimes the monster isn't planning on fleeing (or even moving much), and sometimes I don't have any better place for the monster right now. In those cases, Low Slash loses some value. In fairness, sometimes the monster only has one action it wants to take, so that part of Daze doesn't matter. And sometimes I'll be able to get sneak attack anyway. Perhaps it's a function of the DM's monsters, which very often take multiple actions in a round. This last is an excellent point. Retaining Low Slash certainly gives me more flexibility. More info: I think the Avenger might be put out by me sliding enemies away from him. Our group dynamics are a little hard to pin down, and our fights tend to vary. 2.5 of us like to be next to the monster (me, the avenger, and the ranger sometimes.) The other three do not (sorcerer, shaman, wizard). Between the monsters coming to us, and the avenger's tendency for adjacency, I'm almost never the *only* one next my target. Low Slash/Cunning Stalker is a nice combo, though, which I hadn't considered. Anyway, thanks for giving me more opinions to chew upon! [/QUOTE]
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