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*Dungeons & Dragons
13th Level Brawny Rogue -- which Encounter Power to lose?
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<blockquote data-quote="mneme" data-source="post: 5720161" data-attributes="member: 59248"><p>Fair enough -- I was trying to acknowledge that you were clearly trying to give extra info on the game and the setup as it plays, but some things did keep coming back to "but this is how I've been playing so far."</p><p></p><p></p><p>Likewise; sorry if I seemed argumentitive; just trying to give useful advice!</p><p></p><p></p><p></p><p>Sure, but in a flank, it comes with its own pseudo-Sneak Attack damage in the form of an extra stat bonus to damage. I think it's a situational control ability, but powerful -- any control ability that prevents a monster from acting is powerful!</p><p></p><p></p><p>I do the same thing with Avenger's Fury -- despite being Unity! But avengers play differently, after all; they tend to accumulate large static bonuses to damage, making it much more tempting to load up the minor action attacks.</p><p></p><p></p><p>Sure, but why make it a choice? Minor Action attack, after all; should generally be used in a nova round after a daily.</p><p></p><p></p><p>Yeah. I kept repeating that one, because it's well worth repeating.</p><p></p><p></p><p></p><p>Sure! I know my Avenger is constantly being denied a nova round by having my target picked off before I get to start next to them with them still as my oath target (although I do still have the utility that lets me shift a pile of squares to end next to my oath target when they end their turn not next to me, so...).</p><p></p><p></p><p></p><p>OTOH, if you're focusing on the Avenger's target, you can -probably- get a flank out of him. Its when you are targeting a creature that he -isn't- next to that it would seem to make the most sense to use the Low Slash/Standard Action attack with Cunning Stalker trick. Actually, it's worth noting that looking at that lineup, one can probably focus fire too much. The wizard and sorcerer (which given that you say you're low on control, I'm assuming are both blasters) tend to favor focusing on groups of enemies, not single enemies. </p><p></p><p>And at least in my experience, paragon Avengers are -enourmously- action hungry; I know my Avenger won't generally activate his repelling armor (whatever it's called) [ooh. Another use of Low Slash -- peeling an extra enemy away from the Avenger to help him get his Oath on. Cooperation, n'est pas?] until the third round of combat at best, because all my minor/move actions are spoken for on at -least- the first two rounds of combat--and that's worse if my first target drops before I get a second round. So that might be another reason to, early in a combat, pick a different target than the Avenger. Sure, one monster might get a second turn that it wouldn't get otherwise -- but it means that everyone gets more focus time (screen presence is useful!) and even from an optimization POV, if two monsters drop in the 2nd round, that's probably -better- than a single monster dropping in the first round with more resources spent on it and less stuff available for a 2nd round.</p><p></p><p></p><p></p><p>Sure, hope this all helps!</p></blockquote><p></p>
[QUOTE="mneme, post: 5720161, member: 59248"] Fair enough -- I was trying to acknowledge that you were clearly trying to give extra info on the game and the setup as it plays, but some things did keep coming back to "but this is how I've been playing so far." Likewise; sorry if I seemed argumentitive; just trying to give useful advice! Sure, but in a flank, it comes with its own pseudo-Sneak Attack damage in the form of an extra stat bonus to damage. I think it's a situational control ability, but powerful -- any control ability that prevents a monster from acting is powerful! I do the same thing with Avenger's Fury -- despite being Unity! But avengers play differently, after all; they tend to accumulate large static bonuses to damage, making it much more tempting to load up the minor action attacks. Sure, but why make it a choice? Minor Action attack, after all; should generally be used in a nova round after a daily. Yeah. I kept repeating that one, because it's well worth repeating. Sure! I know my Avenger is constantly being denied a nova round by having my target picked off before I get to start next to them with them still as my oath target (although I do still have the utility that lets me shift a pile of squares to end next to my oath target when they end their turn not next to me, so...). OTOH, if you're focusing on the Avenger's target, you can -probably- get a flank out of him. Its when you are targeting a creature that he -isn't- next to that it would seem to make the most sense to use the Low Slash/Standard Action attack with Cunning Stalker trick. Actually, it's worth noting that looking at that lineup, one can probably focus fire too much. The wizard and sorcerer (which given that you say you're low on control, I'm assuming are both blasters) tend to favor focusing on groups of enemies, not single enemies. And at least in my experience, paragon Avengers are -enourmously- action hungry; I know my Avenger won't generally activate his repelling armor (whatever it's called) [ooh. Another use of Low Slash -- peeling an extra enemy away from the Avenger to help him get his Oath on. Cooperation, n'est pas?] until the third round of combat at best, because all my minor/move actions are spoken for on at -least- the first two rounds of combat--and that's worse if my first target drops before I get a second round. So that might be another reason to, early in a combat, pick a different target than the Avenger. Sure, one monster might get a second turn that it wouldn't get otherwise -- but it means that everyone gets more focus time (screen presence is useful!) and even from an optimization POV, if two monsters drop in the 2nd round, that's probably -better- than a single monster dropping in the first round with more resources spent on it and less stuff available for a 2nd round. Sure, hope this all helps! [/QUOTE]
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