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<blockquote data-quote="the Jester" data-source="post: 4504026" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">NIMBLEWRIGHT</span></strong></p><p> </p><p>Nimblewrights are humanoid constructs of strong, light metal. Their construction favors flexibility and speed over durability, but high end nimblewrights are terrifyingly power.</p><p></p><p><strong><span style="font-size: 15px">EXPENDIBLE NIMBLEWRIGHT--- Level 13 Minion</span></strong></p><p>Medium natural humanoid (construct)--- XP 160</p><p>---</p><p>Initiative +17; Senses Perception +8</p><p>HP 1; a missed attack never damages a minion</p><p>AC 27; Fortitude 25; Reflex 27; Will 25</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Rapier-Hand</strong> (standard): +17 vs. AC; 7 damage (12 on a crit).</p><p></p><p><strong>Attack Run</strong> (standard; at will): The nimblewright makes a basic attack. Either before or after this attack, it shifts 4 squares.</p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Acrobatics +18</p><p>Str 19; Dex 24; Wis 15</p><p>Con 11; Int 16; Cha 19 </p><p></p><p></p><p><strong><span style="font-size: 15px">NIMBLEWRIGHT DUELIST--- Level 13 Skirmisher</span></strong></p><p>Medium natural humanoid (construct)--- XP 800</p><p>---</p><p>Initiative +19; Senses Perception +8</p><p>HP 123; Bloodied 61</p><p>AC 27; Fortitude 25; Reflex 27; Will 25</p><p>Vulnerable area and close attacks 5</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Rapier-Hand</strong> (standard; at will): +18 vs. AC; 1d10+6 damage (1d10+16 on a crit).</p><p></p><p><strong>[Melee] Tripping Blow</strong> (standard; recharge 3 4 5 6): +16 vs. Reflex; 1d10+6 damage and target is knocked prone.</p><p></p><p><strong>[Melee] Attack Run</strong> (standard; at will): The nimblewright makes a melee basic attack. Either before or after this attack, it shifts 4 squares.</p><p></p><p><strong>[Melee] Riposte</strong> (immediate reaction; when hit by a melee attack; recharges when first bloodied): The nimblewright makes a basic attack against the enemy that hit it.</p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Acrobatics +18</p><p>Str 19; Dex 24; Wis 15</p><p>Con 11; Int 16; Cha 19 </p><p></p><p></p><p><strong><span style="font-size: 15px">NIMBLEWRIGHT BODYGUARD--- Level 14 Soldier</span></strong></p><p>Medium natural humanoid (construct)--- XP 1000</p><p>---</p><p>Initiative +19; Senses Perception +8</p><p>HP 131; Bloodied 65</p><p>AC 30; Fortitude 26; Reflex 28; Will 26</p><p>Vulnerable area and close attacks 5</p><p>Speed 7</p><p>---</p><p><strong>[Melee basic] Rapier-Hand</strong> (standard; at will): +21 vs. AC; 1d10+6 damage (1d10+16 on a crit).</p><p></p><p><strong>[Melee] Tripping Blow</strong> (standard; recharge 3 4 5 6): +19 vs. Reflex; 1d10+6 damage and target is knocked prone.</p><p></p><p><strong>Whirlwind Defense</strong> (standard; at will): The nimblewright bodyguard and all allies adjacent to it gain a +2 bonus to AC and Reflex defenses.</p><p></p><p><strong>Catch the Blow</strong> (immediate interrupt; when an adjacent ally is attacked by a melee or ranged attack; at will): The nimblewright bodyguard and the adjacent ally switch places. The attack now targets the nimblewright instead.</p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Acrobatics +19</p><p>Str 20; Dex 25; Wis 15</p><p>Con 11; Int 16; Cha 20 </p><p></p><p></p><p><strong><span style="font-size: 15px">EXPERT NIMBLEWRIGHT--- Level 23 Skirmisher</span></strong></p><p>Medium natural humanoid (construct)--- XP 5,100</p><p>---</p><p>Initiative +23; Senses Perception +13</p><p>HP 203; Bloodied 101</p><p>AC 37; Fortitude 35; Reflex 37; Will 35</p><p>Speed 8</p><p>---</p><p><strong>[Melee basic] Rapier-Hand</strong> (standard; at will): +28 vs. AC; 2d8+8 damage (2d8+24 on a crit).</p><p></p><p><strong>[Melee] Tripping Blow</strong> (standard; recharge 3 4 5 6): +28 vs. AC; 2d8+8 damage and target is knocked prone.</p><p></p><p><strong>[Melee] Attack Run</strong> (standard; at will): The nimblewright makes a melee basic attack. Either before or after this attack, it shifts 4 squares.</p><p></p><p><strong>[Melee] Riposte</strong> (immediate reaction; when hit by a melee attack; at will): The nimblewright makes a basic attack against the enemy that hit it.</p><p></p><p><strong>Evasion:</strong> If an attack targets Reflex, it has no effect on an expert nimblewright if it misses, even if the attack would normally have an effect on a miss.</p><p>---</p><p>Alignment unaligned; Languages Common</p><p>Skills Acrobatics +26</p><p>Str 25; Dex 30; Wis 15</p><p>Con 11; Int 16; Cha 25</p></blockquote><p></p>
[QUOTE="the Jester, post: 4504026, member: 1210"] [B][size=5]NIMBLEWRIGHT[/size][/B] Nimblewrights are humanoid constructs of strong, light metal. Their construction favors flexibility and speed over durability, but high end nimblewrights are terrifyingly power. [B][size=4]EXPENDIBLE NIMBLEWRIGHT--- Level 13 Minion[/size][/B] Medium natural humanoid (construct)--- XP 160 --- Initiative +17; Senses Perception +8 HP 1; a missed attack never damages a minion AC 27; Fortitude 25; Reflex 27; Will 25 Speed 7 --- [B][Melee basic] Rapier-Hand[/B] (standard): +17 vs. AC; 7 damage (12 on a crit). [B]Attack Run[/B] (standard; at will): The nimblewright makes a basic attack. Either before or after this attack, it shifts 4 squares. --- Alignment unaligned; Languages Common Skills Acrobatics +18 Str 19; Dex 24; Wis 15 Con 11; Int 16; Cha 19 [B][size=4]NIMBLEWRIGHT DUELIST--- Level 13 Skirmisher[/size][/B] Medium natural humanoid (construct)--- XP 800 --- Initiative +19; Senses Perception +8 HP 123; Bloodied 61 AC 27; Fortitude 25; Reflex 27; Will 25 Vulnerable area and close attacks 5 Speed 7 --- [B][Melee basic] Rapier-Hand[/B] (standard; at will): +18 vs. AC; 1d10+6 damage (1d10+16 on a crit). [B][Melee] Tripping Blow[/B] (standard; recharge 3 4 5 6): +16 vs. Reflex; 1d10+6 damage and target is knocked prone. [B][Melee] Attack Run[/B] (standard; at will): The nimblewright makes a melee basic attack. Either before or after this attack, it shifts 4 squares. [B][Melee] Riposte[/B] (immediate reaction; when hit by a melee attack; recharges when first bloodied): The nimblewright makes a basic attack against the enemy that hit it. --- Alignment unaligned; Languages Common Skills Acrobatics +18 Str 19; Dex 24; Wis 15 Con 11; Int 16; Cha 19 [B][size=4]NIMBLEWRIGHT BODYGUARD--- Level 14 Soldier[/size][/B] Medium natural humanoid (construct)--- XP 1000 --- Initiative +19; Senses Perception +8 HP 131; Bloodied 65 AC 30; Fortitude 26; Reflex 28; Will 26 Vulnerable area and close attacks 5 Speed 7 --- [B][Melee basic] Rapier-Hand[/B] (standard; at will): +21 vs. AC; 1d10+6 damage (1d10+16 on a crit). [B][Melee] Tripping Blow[/B] (standard; recharge 3 4 5 6): +19 vs. Reflex; 1d10+6 damage and target is knocked prone. [B]Whirlwind Defense[/B] (standard; at will): The nimblewright bodyguard and all allies adjacent to it gain a +2 bonus to AC and Reflex defenses. [B]Catch the Blow[/B] (immediate interrupt; when an adjacent ally is attacked by a melee or ranged attack; at will): The nimblewright bodyguard and the adjacent ally switch places. The attack now targets the nimblewright instead. --- Alignment unaligned; Languages Common Skills Acrobatics +19 Str 20; Dex 25; Wis 15 Con 11; Int 16; Cha 20 [B][size=4]EXPERT NIMBLEWRIGHT--- Level 23 Skirmisher[/size][/B] Medium natural humanoid (construct)--- XP 5,100 --- Initiative +23; Senses Perception +13 HP 203; Bloodied 101 AC 37; Fortitude 35; Reflex 37; Will 35 Speed 8 --- [B][Melee basic] Rapier-Hand[/B] (standard; at will): +28 vs. AC; 2d8+8 damage (2d8+24 on a crit). [B][Melee] Tripping Blow[/B] (standard; recharge 3 4 5 6): +28 vs. AC; 2d8+8 damage and target is knocked prone. [B][Melee] Attack Run[/B] (standard; at will): The nimblewright makes a melee basic attack. Either before or after this attack, it shifts 4 squares. [B][Melee] Riposte[/B] (immediate reaction; when hit by a melee attack; at will): The nimblewright makes a basic attack against the enemy that hit it. [B]Evasion:[/B] If an attack targets Reflex, it has no effect on an expert nimblewright if it misses, even if the attack would normally have an effect on a miss. --- Alignment unaligned; Languages Common Skills Acrobatics +26 Str 25; Dex 30; Wis 15 Con 11; Int 16; Cha 25 [/QUOTE]
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