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<blockquote data-quote="the Jester" data-source="post: 4508980" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">XILL</span></strong></p><p> </p><p>Xill are strange, red-skinned, four-armed creatures that both travel the Astral Sea and roam the Elemental Chaos, but seem to be native to neither one. They have alien faces, and their motivations are inscrutable, but they seem to be angered by the use of arcane power. They are not always hostile, but they are rarely friendly.</p><p> </p><p>An encounter with hostile xill often appears as they materialize seemingly from nowhere.</p><p></p><p></p><p><strong><span style="font-size: 15px">XILL NETHERSTRIKER--- Level 13 Soldier</span></strong></p><p>Medium immortal humanoid--- XP 800</p><p>---</p><p>Initiative +14; Senses Perception +8</p><p>HP 127; Bloodied 63</p><p>AC 29; Fortitude 24; Reflex 27; Will 22</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Short Sword </strong>(standard; at will) <strong>Weapon:</strong> +20 vs. AC; 1d6+3 damage, and the target is marked until the end of the netherstriker’s next turn.</p><p><strong></strong></p><p><strong>[Melee] Double Sword</strong> (standard; at will) <strong>Weapon:</strong> Requires 2 shortswords; the xill netherstriker makes two short sword attacks.</p><p></p><p><strong>Appear from Nowhere </strong>(move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round.</p><p></p><p>---</p><p>Alignment evil; Languages Xill</p><p>Skills Arcana +12</p><p>Str 17; Dex 23; Wis 14</p><p>Con 15; Int 13; Cha 14</p><p>---</p><p>Equipment 2 shields, 2 shortswords</p><p></p><p></p><p><strong><span style="font-size: 15px">XILL INCUBATOR--- Level 14 Lurker</span></strong></p><p>Medium immortal humanoid--- XP 1000</p><p>---</p><p>Initiative +18; Senses Perception +8</p><p>HP 105; Bloodied 52</p><p>AC 28; Fortitude 23; Reflex 28; Will 25</p><p>Speed 6</p><p>---</p><p><strong>[Melee] Claw</strong> (standard; at will): +18 vs. AC; 1d6+1 damage.</p><p></p><p><strong>[Melee] Implant</strong> (standard; only with combat advantage; encounter): +16 vs. Fortitude; Hit: 4d10+6 damage and the target is implanted with a xill egg (treat as chaos phage, MM 239, except that if the character dies, a baby xill bursts forth from within him or her).</p><p></p><p><strong>Combat Advantage:</strong> The xill incubator deals an extra 2d6 damage when it has combat advantage.</p><p></p><p><strong>Appear from Nowhere</strong> (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round.</p><p>---</p><p>Alignment evil; Languages Xill</p><p>Skills Stealth +19</p><p>Str 13; Dex 24; Wis 12</p><p>Con 15; Int 13; Cha 19</p><p>---</p><p>Equipment shield</p><p></p><p></p><p><strong><span style="font-size: 15px">XILL STORMBLADE--- Level 15 Soldier</span></strong></p><p>Medium immortal humanoid--- XP 1200</p><p>---</p><p>Initiative +16; Senses Perception +8</p><p>HP 143; Bloodied 71</p><p>AC 31; Fortitude 24; Reflex 29; Will 26</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Short Sword</strong> (standard; at will) <strong>Weapon:</strong> +22 vs. AC; 1d6+3 damage, and the target is marked until the end of the netherstriker’s next turn.</p><p></p><p><strong>[Melee] Double Sword</strong> (standard; at will) <strong>Weapon:</strong> Requires 2 shortswords; the xill netherstriker makes two short sword attacks.</p><p></p><p><strong>[Close] Cloud of Blades</strong> (action; recharge) <strong>Weapon:</strong> Requires 2 shortswords; close burst 1; targets each enemy in burst; +20 vs. AC; 2d8+6 damage.</p><p></p><p><strong>Appear from Nowhere</strong> (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round.</p><p>---</p><p>Alignment evil; Languages Xill</p><p>Skills Stealth +19</p><p>Str 16; Dex 24; Wis 12</p><p>Con 15; Int 13; Cha 19</p><p>---</p><p>Equipment 2 shields, 2 shortswords</p><p></p><p></p><p>XILL ARCANE HUNTER--- Level 15 Artillery</p><p>Medium immortal humanoid--- XP 1200</p><p>---</p><p>Initiative +12; Senses Perception +8</p><p>HP 105; Bloodied 52</p><p>AC 27; Fortitude 25; Reflex 27; Will 29</p><p>Speed 6</p><p>---</p><p><strong>[Melee basic] Short Sword</strong> (standard; at will) Weapon: +21 vs. AC; 1d6+3 damage.</p><p></p><p><strong>[Ranged] Ether Blast</strong> (standard; at will) <strong>Force:</strong> Range 10; +20 vs. Will; 2d8+6 force damage. If the target is of an arcane class, it is also stunned until the end of its next turn.</p><p></p><p><strong>Appear from Nowhere</strong> (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round.</p><p>---</p><p>Alignment evil; Languages Xill</p><p>Skills Stealth +19</p><p>Str 16; Dex 20; Wis 12</p><p>Con 15; Int 13; Cha 23</p><p>---</p><p>Equipment 2 shortswords</p></blockquote><p></p>
[QUOTE="the Jester, post: 4508980, member: 1210"] [B][SIZE="5"]XILL[/SIZE][/B] Xill are strange, red-skinned, four-armed creatures that both travel the Astral Sea and roam the Elemental Chaos, but seem to be native to neither one. They have alien faces, and their motivations are inscrutable, but they seem to be angered by the use of arcane power. They are not always hostile, but they are rarely friendly. An encounter with hostile xill often appears as they materialize seemingly from nowhere. [B][SIZE="4"]XILL NETHERSTRIKER--- Level 13 Soldier[/SIZE][/B] Medium immortal humanoid--- XP 800 --- Initiative +14; Senses Perception +8 HP 127; Bloodied 63 AC 29; Fortitude 24; Reflex 27; Will 22 Speed 6 --- [B][Melee basic] Short Sword [/B](standard; at will) [B]Weapon:[/B] +20 vs. AC; 1d6+3 damage, and the target is marked until the end of the netherstriker’s next turn. [B] [Melee] Double Sword[/B] (standard; at will) [B]Weapon:[/B] Requires 2 shortswords; the xill netherstriker makes two short sword attacks. [B]Appear from Nowhere [/B](move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round. --- Alignment evil; Languages Xill Skills Arcana +12 Str 17; Dex 23; Wis 14 Con 15; Int 13; Cha 14 --- Equipment 2 shields, 2 shortswords [B][SIZE="4"]XILL INCUBATOR--- Level 14 Lurker[/SIZE][/B] Medium immortal humanoid--- XP 1000 --- Initiative +18; Senses Perception +8 HP 105; Bloodied 52 AC 28; Fortitude 23; Reflex 28; Will 25 Speed 6 --- [B][Melee] Claw[/B] (standard; at will): +18 vs. AC; 1d6+1 damage. [B][Melee] Implant[/B] (standard; only with combat advantage; encounter): +16 vs. Fortitude; Hit: 4d10+6 damage and the target is implanted with a xill egg (treat as chaos phage, MM 239, except that if the character dies, a baby xill bursts forth from within him or her). [B]Combat Advantage:[/B] The xill incubator deals an extra 2d6 damage when it has combat advantage. [B]Appear from Nowhere[/B] (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round. --- Alignment evil; Languages Xill Skills Stealth +19 Str 13; Dex 24; Wis 12 Con 15; Int 13; Cha 19 --- Equipment shield [B][SIZE="4"]XILL STORMBLADE--- Level 15 Soldier[/SIZE][/B] Medium immortal humanoid--- XP 1200 --- Initiative +16; Senses Perception +8 HP 143; Bloodied 71 AC 31; Fortitude 24; Reflex 29; Will 26 Speed 6 --- [B][Melee basic] Short Sword[/B] (standard; at will) [B]Weapon:[/B] +22 vs. AC; 1d6+3 damage, and the target is marked until the end of the netherstriker’s next turn. [B][Melee] Double Sword[/B] (standard; at will) [B]Weapon:[/B] Requires 2 shortswords; the xill netherstriker makes two short sword attacks. [B][Close] Cloud of Blades[/B] (action; recharge) [B]Weapon:[/B] Requires 2 shortswords; close burst 1; targets each enemy in burst; +20 vs. AC; 2d8+6 damage. [B]Appear from Nowhere[/B] (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round. --- Alignment evil; Languages Xill Skills Stealth +19 Str 16; Dex 24; Wis 12 Con 15; Int 13; Cha 19 --- Equipment 2 shields, 2 shortswords XILL ARCANE HUNTER--- Level 15 Artillery Medium immortal humanoid--- XP 1200 --- Initiative +12; Senses Perception +8 HP 105; Bloodied 52 AC 27; Fortitude 25; Reflex 27; Will 29 Speed 6 --- [B][Melee basic] Short Sword[/B] (standard; at will) Weapon: +21 vs. AC; 1d6+3 damage. [B][Ranged] Ether Blast[/B] (standard; at will) [B]Force:[/B] Range 10; +20 vs. Will; 2d8+6 force damage. If the target is of an arcane class, it is also stunned until the end of its next turn. [B]Appear from Nowhere[/B] (move; only at the beginning of the encounter; encounter): The xill appears from nowhere, automatically gaining a surprise round. --- Alignment evil; Languages Xill Skills Stealth +19 Str 16; Dex 20; Wis 12 Con 15; Int 13; Cha 23 --- Equipment 2 shortswords [/QUOTE]
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