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<blockquote data-quote="the Jester" data-source="post: 4509879" data-attributes="member: 1210"><p><strong><span style="font-size: 18px">NIGHT TWIST</span></strong></p><p> </p><p>A night twist is a large, black, leafless tree characterized by unnatural and unsettling shapes. It radiates gloom, sorrow and terror. Night twists subsist on the rotting corpses of those that succumb to their twisted powers, and often their victims don’t even know the source of their doom.</p><p></p><p></p><p><strong><span style="font-size: 15px">NIGHT TWIST WEEPER--- Level 13 Lurker</span></strong></p><p>Large fey animate (plant)--- XP 800</p><p>---</p><p>Initiative +7; Senses Perception +8; blindsight 12</p><p><strong>Despair Song (thunder)</strong> aura 30; any creature in the aura at the start of the night twist weeper’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 21, it is unaware that it is being pulled; plants are immune.</p><p>HP 105; Bloodied 52</p><p>AC 27; Fortitude 26; Reflex 21; Will 27</p><p>Resist psychic 10</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Smashing Branch</strong> (standard; at will): Reach 2; +19 vs. AC; 1d10+6 damage.</p><p></p><p><strong>[Close] Shivering Branches</strong> (standard; recharge 6): Burst 2; +17 vs. AC; 3d10+6 damage, plus target is knocked prone.</p><p></p><p><strong>[Ranged] Lethal Terror</strong> (standard; at will) <strong>Fear, Psychic:</strong> Range 10; +17 vs. Will; 1d12+6 psychic damage (2d12+6 and target is dazed, save ends, if the night twist weeper has combat advantage).</p><p></p><p><strong>Psychic Mist</strong> (minor; at will): The night twist gains concealment until the end of its next turn.</p><p></p><p><strong>Dead Tree:</strong> The night tree resembles a dead tree until it moves or makes a melee or close attack. A Nature or Perception check, DC 21, is required to realize that a night twist is a danger before it makes its move.</p><p>---</p><p>Alignment evil; Languages understands Common and Elven</p><p>Str 21; Dex 6; Wis 14</p><p>Con 21; Int 12; Cha 24</p><p></p><p></p><p><strong><span style="font-size: 15px">NIGHT TWIST WINDCRIER--- Level 19 Controller</span></strong></p><p>Huge fey animate (plant)--- XP 2400</p><p>---</p><p>Initiative +7; Senses Perception +11; blindsight 20</p><p><strong>Despair Song (thunder)</strong> aura 30; suppressed while Screaming Winds is active; any creature in the aura at the start of the night twist windcrier’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 25 (or for some reason makes an active check, DC 25), it is unaware that it is being pulled; plants are immune.</p><p>HP 181; Bloodied 90</p><p>AC 33; Fortitude 32; Reflex 26; Will 34</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Smashing Branch</strong> (standard; at will): Reach 3; +23 vs. AC; 2d6+7 damage.</p><p></p><p><strong>[Close] Screaming Winds </strong>(standard; sustain minor; encounter): Burst 12; +22 vs. Reflex; Hit: target is pushed 8 squares. While Screaming Winds is active, the night twist windcrier’s despair song is suppressed.</p><p></p><p><strong>Dead Tree:</strong> The night tree resembles a dead tree until it makes a melee or close attack. A Nature or Perception check, DC 21, is required to spot a night twist for a danger before it moves or attacks.</p><p>---</p><p>Alignment evil; Languages understands Common and Elven</p><p>Str 24; Dex 6; Wis 14</p><p>Con 21; Int 12; Cha 28</p><p></p><p></p><p><strong><span style="font-size: 15px">ELDER NIGHT TWIST--- Level 30 Controller</span></strong></p><p>Huge fey animate (plant)--- XP 19,000</p><p>---</p><p>Initiative +13; Senses Perception +17; blindsight 30</p><p><strong>Despair Song (thunder)</strong> aura 100; suppressed while Screaming Winds is active; any creature in the aura at the start of the night twist weeper’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 29 (or for some reason makes an active check, DC 29), it is unaware that it is being pulled; plants are immune.</p><p>HP 269; Bloodied 134</p><p>AC 44; Fortitude 43; Reflex 37; Will 45</p><p>Speed 3</p><p>---</p><p><strong>[Melee basic] Smashing Branch</strong> (standard; at will): Reach 2; +35 vs. AC; 2d8+10 damage.</p><p></p><p><strong>[Ranged] Death Phantom</strong> (standard; recharge 6) Psychic: Range 16; +34 vs. Will; 4d10+9 psychic damage, plus target is immobilized (save ends).</p><p></p><p><strong>[Close] Shivering Branches</strong> (standard; recharge 5 6): Burst 3; +33 vs. AC; 4d12+9 damage, plus target is knocked prone.</p><p></p><p><strong>[Close] Screaming Winds </strong>(standard; sustain minor; encounter): Burst 20; +32 vs. Reflex; Hit: 3d6 damage and target is pushed 14 squares. While Screaming Winds is active, the night twist windcrier’s despair song is suppressed.</p><p></p><p><strong>Dead Tree:</strong> The night tree resembles a dead tree until it makes a melee or close attack. A Nature or Perception check, DC 21, is required to spot a night twist for a danger before it moves or attacks.</p><p>---</p><p>Alignment evil; Languages Common, Elven</p><p>Str 30; Dex 6; Wis 14</p><p>Con 21; Int 19; Cha 34</p></blockquote><p></p>
[QUOTE="the Jester, post: 4509879, member: 1210"] [B][SIZE="5"]NIGHT TWIST[/SIZE][/B] A night twist is a large, black, leafless tree characterized by unnatural and unsettling shapes. It radiates gloom, sorrow and terror. Night twists subsist on the rotting corpses of those that succumb to their twisted powers, and often their victims don’t even know the source of their doom. [B][SIZE="4"]NIGHT TWIST WEEPER--- Level 13 Lurker[/SIZE][/B] Large fey animate (plant)--- XP 800 --- Initiative +7; Senses Perception +8; blindsight 12 [B]Despair Song (thunder)[/B] aura 30; any creature in the aura at the start of the night twist weeper’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 21, it is unaware that it is being pulled; plants are immune. HP 105; Bloodied 52 AC 27; Fortitude 26; Reflex 21; Will 27 Resist psychic 10 Speed 3 --- [B][Melee basic] Smashing Branch[/B] (standard; at will): Reach 2; +19 vs. AC; 1d10+6 damage. [B][Close] Shivering Branches[/B] (standard; recharge 6): Burst 2; +17 vs. AC; 3d10+6 damage, plus target is knocked prone. [B][Ranged] Lethal Terror[/B] (standard; at will) [B]Fear, Psychic:[/B] Range 10; +17 vs. Will; 1d12+6 psychic damage (2d12+6 and target is dazed, save ends, if the night twist weeper has combat advantage). [B]Psychic Mist[/B] (minor; at will): The night twist gains concealment until the end of its next turn. [B]Dead Tree:[/B] The night tree resembles a dead tree until it moves or makes a melee or close attack. A Nature or Perception check, DC 21, is required to realize that a night twist is a danger before it makes its move. --- Alignment evil; Languages understands Common and Elven Str 21; Dex 6; Wis 14 Con 21; Int 12; Cha 24 [B][SIZE="4"]NIGHT TWIST WINDCRIER--- Level 19 Controller[/SIZE][/B] Huge fey animate (plant)--- XP 2400 --- Initiative +7; Senses Perception +11; blindsight 20 [B]Despair Song (thunder)[/B] aura 30; suppressed while Screaming Winds is active; any creature in the aura at the start of the night twist windcrier’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 25 (or for some reason makes an active check, DC 25), it is unaware that it is being pulled; plants are immune. HP 181; Bloodied 90 AC 33; Fortitude 32; Reflex 26; Will 34 Speed 3 --- [B][Melee basic] Smashing Branch[/B] (standard; at will): Reach 3; +23 vs. AC; 2d6+7 damage. [B][Close] Screaming Winds [/B](standard; sustain minor; encounter): Burst 12; +22 vs. Reflex; Hit: target is pushed 8 squares. While Screaming Winds is active, the night twist windcrier’s despair song is suppressed. [B]Dead Tree:[/B] The night tree resembles a dead tree until it makes a melee or close attack. A Nature or Perception check, DC 21, is required to spot a night twist for a danger before it moves or attacks. --- Alignment evil; Languages understands Common and Elven Str 24; Dex 6; Wis 14 Con 21; Int 12; Cha 28 [B][SIZE="4"]ELDER NIGHT TWIST--- Level 30 Controller[/SIZE][/B] Huge fey animate (plant)--- XP 19,000 --- Initiative +13; Senses Perception +17; blindsight 30 [B]Despair Song (thunder)[/B] aura 100; suppressed while Screaming Winds is active; any creature in the aura at the start of the night twist weeper’s turn suffers a -2 penalty to defenses and is pulled 6; unless the character has a passive Nature or Perception of 29 (or for some reason makes an active check, DC 29), it is unaware that it is being pulled; plants are immune. HP 269; Bloodied 134 AC 44; Fortitude 43; Reflex 37; Will 45 Speed 3 --- [B][Melee basic] Smashing Branch[/B] (standard; at will): Reach 2; +35 vs. AC; 2d8+10 damage. [B][Ranged] Death Phantom[/B] (standard; recharge 6) Psychic: Range 16; +34 vs. Will; 4d10+9 psychic damage, plus target is immobilized (save ends). [B][Close] Shivering Branches[/B] (standard; recharge 5 6): Burst 3; +33 vs. AC; 4d12+9 damage, plus target is knocked prone. [B][Close] Screaming Winds [/B](standard; sustain minor; encounter): Burst 20; +32 vs. Reflex; Hit: 3d6 damage and target is pushed 14 squares. While Screaming Winds is active, the night twist windcrier’s despair song is suppressed. [B]Dead Tree:[/B] The night tree resembles a dead tree until it makes a melee or close attack. A Nature or Perception check, DC 21, is required to spot a night twist for a danger before it moves or attacks. --- Alignment evil; Languages Common, Elven Str 30; Dex 6; Wis 14 Con 21; Int 19; Cha 34 [/QUOTE]
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