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13th lvl Rogue help
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<blockquote data-quote="daTim" data-source="post: 1010086" data-attributes="member: 1797"><p>Hello, thanks to everyone who helped me make a weapon master many months ago. Needless to say he is dead, crushed by a 40 foot tall half earth elemental minotaur lord... Now I am thinking I want to play a rogue for the first time in 3e. We are using the 3.5 rules, and this is what I have come up with so far, as this is just the basic outline.</p><p></p><p>13th lvl Human Rogue</p><p>Hit Dice: 13d6+39 (81 HP)</p><p>Initiative: +5 (Dex)</p><p>Speed: 30 ft.</p><p>AC: 23 (+6 Dex, +6 Mithril Chain Shirt, +1 Ring of Protection)</p><p>Attacks: +16/+16/+11/+11 melee</p><p>Damage: 1d6+3 Short Sword </p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Improved Evasion, Opportunist, Sneak Attack +7d6, Trap Finding, Trap Sense +4, Uncanny Dodge (Dex to AC, Cant be Flanked) </p><p>Saves: Fort +9, Ref +16, Will +7</p><p>Abilities: Str 10, Dex 20 (22), Con 14 (16), Int 14, Wis 12, Cha 8</p><p>Skills: Balance - 11, Bluff - 15, Climb - 5, Decipher Script - 7, Disable Device - 18, Escape Artist - 11, Hide - 22, Jump - 7, Listen - 17, Move Silently - 22, Open Lock - 17, Search - 16, Sense Motive - 11, Slight of Hand - 8, Spot - 17, Tumble - 24, Use Magic Device - 15, Use Rope - 7, </p><p>Feats: Combat Reflexes, Dual Strike, Improved Feint, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse</p><p>Possessions: 2 +3 Short swords (46620g), +2 Mithril Chain Shirt (5100g), +2 Gloves of Dex (4000g), +2 Bracers of Con (4000g), +2 Cloak of Resistance (4000g), Ring of Protection +1 (2000g)</p><p></p><p>Basicly his schtick will be to flank oppontents to gain not only a really high attack bonus, but high damage with his 4 attacks a round. Flanking he will attack at +20/+20/+15/+15 for 1d6+3+7d6 damage. His high Int with skill points will help him to tumble, hide and sneak a round opponenents. </p><p></p><p>Considering Crippling strike. While the Str Loss looks nice on paper, I dont know if it will really be that useful. By the time it starts adding up to relevant numbers the guy I'm stabbin should be dead. Just 4 hits or so, for a -2 to hit/damage, would do on average 4d6+12+28d6 damage, avg to 126 damage. </p><p></p><p>For items... considering boots of speed, or striding and springing, gloves of storing so I can quick draw my weapons... Still have a decent ammount of money left. We generally get 2/3 of the reccommended ammount. I most likely will get a wand of healing, and some other wand, possibly invisibility? Need to put that UMD to use!</p></blockquote><p></p>
[QUOTE="daTim, post: 1010086, member: 1797"] Hello, thanks to everyone who helped me make a weapon master many months ago. Needless to say he is dead, crushed by a 40 foot tall half earth elemental minotaur lord... Now I am thinking I want to play a rogue for the first time in 3e. We are using the 3.5 rules, and this is what I have come up with so far, as this is just the basic outline. 13th lvl Human Rogue Hit Dice: 13d6+39 (81 HP) Initiative: +5 (Dex) Speed: 30 ft. AC: 23 (+6 Dex, +6 Mithril Chain Shirt, +1 Ring of Protection) Attacks: +16/+16/+11/+11 melee Damage: 1d6+3 Short Sword Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Improved Evasion, Opportunist, Sneak Attack +7d6, Trap Finding, Trap Sense +4, Uncanny Dodge (Dex to AC, Cant be Flanked) Saves: Fort +9, Ref +16, Will +7 Abilities: Str 10, Dex 20 (22), Con 14 (16), Int 14, Wis 12, Cha 8 Skills: Balance - 11, Bluff - 15, Climb - 5, Decipher Script - 7, Disable Device - 18, Escape Artist - 11, Hide - 22, Jump - 7, Listen - 17, Move Silently - 22, Open Lock - 17, Search - 16, Sense Motive - 11, Slight of Hand - 8, Spot - 17, Tumble - 24, Use Magic Device - 15, Use Rope - 7, Feats: Combat Reflexes, Dual Strike, Improved Feint, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Finesse Possessions: 2 +3 Short swords (46620g), +2 Mithril Chain Shirt (5100g), +2 Gloves of Dex (4000g), +2 Bracers of Con (4000g), +2 Cloak of Resistance (4000g), Ring of Protection +1 (2000g) Basicly his schtick will be to flank oppontents to gain not only a really high attack bonus, but high damage with his 4 attacks a round. Flanking he will attack at +20/+20/+15/+15 for 1d6+3+7d6 damage. His high Int with skill points will help him to tumble, hide and sneak a round opponenents. Considering Crippling strike. While the Str Loss looks nice on paper, I dont know if it will really be that useful. By the time it starts adding up to relevant numbers the guy I'm stabbin should be dead. Just 4 hits or so, for a -2 to hit/damage, would do on average 4d6+12+28d6 damage, avg to 126 damage. For items... considering boots of speed, or striding and springing, gloves of storing so I can quick draw my weapons... Still have a decent ammount of money left. We generally get 2/3 of the reccommended ammount. I most likely will get a wand of healing, and some other wand, possibly invisibility? Need to put that UMD to use! [/QUOTE]
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